Love Hina Sim Date RPG Game - Play online at Y8.com
Final Fantasy Sim Date RPG Game - Play online at Y8.com
Elf Girl Sim Date RPG Hacked ArcadePreHacks.com
Elf Girl Sim Date Rpg - Newgrounds.com
Top free Role Playing games tagged Dating Sim - itch.io
Final Fantasy Sim Date RPG - Game 2 Play Online
'Eva 4: Dating Sim RPG' by So Cubed
Final Fantasy Simdate RPG - Newgrounds.com
Play Elf Girl Sim Date RPG – From ArcadePrehacks.com. What does it take to impress an elf girl, charm, strength, perseverance? Find out and try your hand at winning an elf girl's heart. 999999 HP, 999999 Gold, Start with 10 of each item and Start w/30 stats and 180 points for upgrade. Username: Password: Love Hina Sim Date is the latest and one of the best sims game. Choose your character and go to the Hina Inn where you get to meet a lot of girls. Your basic goal is to get a Hina girl and gain as much money and experience as possible. Good luck! Simply follow these tips and have a successful date. Usually, you can fully seduce someone after several successful dates. So choose a game and start learning how to become a stud or seducer in a short time. There won’t be a problem for finding a dating sim each time since our collection is huge. 'Eva 4: Dating Sim RPG' by So Cubed Back Dating Sim Dating sims (or dating simulations) are a video game subgenre of simulation games, usually Japanese, with romantic elements. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship. Response to Elf Girl Sim Date Rpg 2005-08-11 18:44:24 dont really know what it was but on my old comp none of the dateing sims worked but it seems that this one is the only one that my new one has a problem with. ・Unique Theme. (Sim date That Uses Final Fantasy's Characters.) ・You can Choose Time Limit. (100 Days, 250 Days, 500 Days, 1000 Days, And Unlimited days.) Cons: ・Character's art Stiles Are Obviously Different. (Cloud Looks like Official Art Stile, But Zidane Looks like Japanese Anime's Art Stile.) ・EviLudy's Website is Dead In 2019. Final Fantasy Sim Date RPG, File Size: 4.36 Mb, Rating: 86.75% with 85 votes , Played: 13,612 times from February-22nd-2009 Description: Get the hot cute anime girls from final fantasy games to go on a date with you, kiss you and more. Control: Mouse - Interaction Final Games - Fantasy Games - Sim Games - Date Games - RPG Games - Final Fantasy Sim Date RPG 2 - More Kiyoteru Sim Date. Flash 72% 60,751 plays Kaleidoscope Dating Sim. Flash 81% 71,218 plays Shibuya Gyaru dating sim. Flash 81% 948,972 plays ... Elf Girl Sim Date RPG. Flash 81% 1,183,716 plays Naughty Nurses. Flash 81% 3,205,312 plays Naughty Teacher. Flash 81% 2,460,427 plays ... Pacthesis Games is the official home to the Days Sim Date series. Inspired by Japanese anime, visual novels and otome games. Dating Games. Free anime dating sim games for girls — play online now! Star Days Sim Date. Number Days Sim Date. Memory Days Sim Date. Lunar Days Sim Date.
VivetAstrum: a Sci-Fi Simulation
2016.02.03 23:17 Ceannaire_CogadhVivetAstrum: a Sci-Fi Simulation
VivetAstrum is a Sci-Fi simulation that is dedicated to providing an entertaining yet (somewhat) realistic portrayal of a galaxy inhabited by species of various degrees of sentience and technological levels. By "role playing" a certain species or group of species, players may shape their own world and the worlds of those around them. Essentially, we offer a sci-fi simulation with strong strategy and RPG elements.
To provide an up-to-date and easy to access directory of all active roleplay subreddits. All people that find a subreddit not on the list, want their subreddit added to the list, or otherwise think it needs updating, please send us a PM with a link.
2020.09.20 07:24 OptimisticPotatoes19 [M4F] Illinois - Maybe finding your soulmate during a pandemic would be cool
Hello there everyone. I hope you're having a great day. I'm a history major and I'm planning to become a teacher. I’m open to a long distance relationship, but I'm going to limit that to people in the US or Canada. As far as an age range goes I would say 18-23. I'm INFP if you care about Myers-Briggs. General: I grew up mostly in Illinois but I spent about 20% of my childhood over in Kentucky. I just loved going over to my grandparents farm. Which is probably one of the reasons I love animals so much. Dog, cat, or dodo I love them. I also like to garden, and would like to have a garden when I get my own place. I also love music. I can play the guitar and I’m slowly learning to pay the violin/fiddle. Useless facts: I’m ambidextrous, but my handwriting is terrible with either hand. Anything with latex in it will give me a terrible rash, and that resulted in one really terrible date when I was 14. I love learning about stuff in general, so I know way too much useless but slightly interesting information. I've never seen the office and I don't plan to. Lifestyle: I would say I'm a good combo of the more outdoorsy type guy and the more nerdy guy. If you want to stay in and play video games then I'm in. If you want to go fishing or hiking or something, then sign me up. I might get a bit winded on the hike though. I’m working on getting back in to shape at the moment. I’m making good progress actually. As for what games I like, I usually play strategy games (like Civilization or any Paradox games), a few RPGs (the Fallout series for example), and other random games like Pokemon or The Sims. Thanks for taking the time to read though this and have a great day, and if I caught your eye than feel free to DM me.
2020.09.19 23:00 alphat19Should I upgrade from I7-6700K ?
I am currently running I7-6700K at 4.5 MHZ with GTX 1080Ti. I am planning on grabbing RTX 3080 when it becomes available. I am mainly playing 3840x1220 or 3840x1600 for FPS/RPGs and 4K for Flight Sims. Does it make sense for me to get an up to date CPU? I am fairly happy with the performance of the games at present. Current system
2020.09.19 21:16 biofellisMMO Themes & Genres: Options for the Future
When you get right down to it, most of the 'essence' of an MMO could apply to many different types of fiction. This suggests that the potential of MMOs being used to tell a more diverse range of stories is still mostly unlocked. I'm not saying MMOs of other types don't exist- just that the popularity may be currently low due to difficulties in adaptation, or needs beyond current play methods. The primary mechanic of an MMO breaks into a some major design choices which I'll attempt to identify & notate here:
Physical Conflict: This covers the majority MMOs, unfortunately. We'll also include [Strategy (Real Time and even turn-based)] as well due to overall similar play mechanics (though not implementation/execution).
Mechanics primarily focus on leveling, item accumulation, combat, controlled exploration
Game or Puzzle based: These are often barely MMOs- but more 'socially leveraged' games. [Puzzles, Collectable Cards]
Mechanics primarily focus on score, advancement, and play
Social/Decoration: This is often a framework for anything 'community centric'. To a small degree we'll put [Alternate Reality] here, even though in appearance it seems like it should join the same area as 'Physical conflict' games.
Mechanics primarily focus on customization, limited exploration, and 'earning' (or purchase)
I'm going to mostly ignore the bottom two mechanics- not because they aren't 'fun', or worthy of exploration- but because they are less able to really accommodate a cohesive 'theme' in a way more significant than appearance- or that the nature of 'play' can distract from the theme (ie- solving a puzzle can temporarily negate the emotions and tone created in a 'horror' themed game, or costumes or themed furniture options are just 'stuff'). Do note that there are other potential options that are mostly unexplored, and I'll briefly touch on a few more popular focuses:
Crafting/Building: These are more frequently social than MMOs-
Mechanics primarily focus on Crafting and building. There may be limited conflict- but it's rarely the focus of play. Instead, social dynamics (and some protections from the same) 'create' the motivations/fun.
Battle Arena Conflict/Sports: A specific 'best part repeated' type of game with challenges, rankings, and all that 'do your best' play- usually with minimal item acquisition or player 'advancement' (though some enhancement is a part of some games). These are not all 'the same type of game', but many of the motivations and goals are aligned enough between them to not examine the differences too differently (or at least to concede that splitting 'sports' games up would also be needed (team even, non team event (simultaneous/individual), racing- you get the idea...).
Mechanics can vary to a degree- but usually center on a 'specialized for conflict' or 'team play' (may or may not be lethal). These games usually host a more limited range of clearly recognizable actions, so counters and strategies may be sustained during play.
First Person Shooter: We'll mean specifically the 'game type(FPS)', as opposed to the 'perspective view design(FPS)' here. Although technically it could be in 'Physical Conflict', I'm setting it apart due to the very different hit/health/respawn dynamics, and small, selectable, learnable maps which shifts it near 'Battle Arena' in a greater sense.
Mechanics primarily focus on head-shotting lots of other people (or whatever you can manage). Item upgrades and location/obstacle knowledge can be critical to success. Elaborate 'other goal, but headshot a lot' mechanics can further vary play dynamics.
Rhythm Games: These are kinda their own things, though the mechanics can appear anywhere if desired, if a good premise is found.
Mechanics primarily focus on hitting a particular button at a particular time cued by music, somewhat simulating playing an instrument. This mechanic in particular is hostile to 'rhythm deficient' players, thus partially niche-ing it's audience (to some degree) immediately. Even so, the remaining market is still potentially huge.
Management/Sims: These are a very different mindset of game (more a diversion), where you usually have less immediate goals (if any), and play a guiding role on character(s)/a team instead of having direct control of an avatar or faction . The implementations vary widely, though the most well known is likely 'The Sims' and it's successors. Sim City, and Sports Management games all 'fit' into this broad category of 'Improve situation via actions' diversion (though the sports games do have 'winning' involved- but in a less direct way).
Mechanics primarily focus on using some resources available to improve your condition, solve problems, or advance some plan. This can involve experimentation, and many improvements will not always yield expected results due to context, environment, or other factors.
Can any of these be a part of a new, fun dynamic for an MMO or class/race/job's action/ability within an MMO? 'Food for thought'- but not our focus... When deciding to implement a theme or genre in an MMO, you have to consider 'What is the primary draw' of that source?'. You have to deliver (to some degree) what the audience expects...
For example- I don't think there are any 'Romance' MMOs- (googles...) Ok. Nope. There are some with 'Marriage' options (and other 'romantic' stuff)-- but no 'full on' 'Heartia: The Romance World' (or whatever) focused on 'Romance' as a selling point. Well, maybe there are despite my cursory search- and I would think it's probably bad for a number of reasons having to do with how hard it would be to pull off due to the expectations of the genre. Now, in fact there are 'Dating Sims' (mostly in Japan)- which are highly scripted, graphics glorified 'choose your own adventure' games.
Pose a situation
Select one of (usually 4) options
new situation (then repeat cycle a few dozen to a few hundred times, progressing 'the story')
or a final resolution- 'bad end' or 'capture target'
That's 'state of the art' in 'romance game technology'. Why? Because human emptions/interaction dynamics are hard. So what would a Romance MMO be if we tried to design one within current MMO implementation dynamics? An MMO with lots of questing most likely. Easiest way to pretend to achieve that goal (using an MMO as a medium) would be to do 'choose your own adventure'- only 'Quest Rewards' would each eventually end in some progress in a relationship somehow. eventually 'Capture target (Marriage or whatever)' should be achieved- then is that 'Happy End'? I don't read Romance novels- but I do know that people who do, read often TONS. Each story is it's own world, and it's enjoyed, concluded and shelved. A smile and very warm feeling I suppose- then a snack. Open the next book. Assuming 'Heartia: The Romance World' opens with resounding success- how would they retain all the players who reach the 'Endgame'? What is the framework that allows them to abandon their character for another maybe? Is this a 'fickle heart'? What about all that prior effort? Actually- I guess it's doable (in that method, to a degree)- but it would need a ton of writers and even more content for situations. Most importantly- to make this 'viable', we'll probably have to undermine the normal goal of 'personal play'- or at least 'throw away' the eventual achievement to start a new quest even though they've 'found their true love'. This is the broken dynamic in the MMO goal (retain players forever), vs the genre goal. (Accomplish this ONE thing, then be satisfied). And none of that is really going into the potential difference in 'emotional dynamic' expected vs delivered... Because who's actually going to 'fall in love' with an NPC?
Horror has gotten insanely popular, for a lot of obvious reasons- and I won't go into a huge amount of detail on those- but instead will make a few notes on 'what makes horror books/movies 'scary' ' vs 'what is 'hard to do'/'undermines the goal' of an MMO'.
Situational horror: A lot of horror has to do with situations that arise out of a very specific set of life choices- often 'bad ones that a person has to live with'. There is some identification/empathy with 'that poor schlub'- but can you 'trick'/'force' the same in an MMO?
Creepy Situations: A set of choices leads to some creepy scene which makes your hair stand on end. Again- investment/delivery of a 'usable once' setup. Are you prepares to make a LOT of these?
Futility: Being alone, or with a small group that's isolated and unaligned- can you create/maintain this artificially? Should you? Will players tire of it?
Isolation: Being far away from help or magically prevented from seeking help- How often can you 'force' this in an MMO- isn't this 'counter' to the point of an MMO? This in particular is important to the horror 'tone'- but is the first thing players can normally control against, and group/guild up regularly. Do you prevent this- or can you use it to make 'greater horror'?
Jump scares: Yeah, easy.
Shocking scenes/Gore: Not so hard- but more risky due to unpredictable player response.
Feathreat: Similar to 'creepy situations' above. On first run-through? Maybe- when content recycles? Probably not.
'Left 4 Dead' is a multiplayer game that's been around a while and was considered the best of the multiplayer horror games. It was really an FPS with horror elements- but it was fun despite not being very 'scary'. It delivered something 'close enough', that people were entertained. The point of this examination was to point out NOT that certain genres are 'MMO impossible'- Just that they are more an issue of design/content quantity 'MMO hard', and designers have enough to do with the base complexity of an MMO engine that can do classic RPG crap being so challenging. I've touched on 2 genres, and left a lot untouched as I've already typed a lot- so if anyone has any feedback or criticisms of my observations- would like to explore a particular genre, or just further discuss 'how to advance' the possibility of covering more genres with various method- feel free to reply.
2020.09.19 15:19 dinkomaricic[H] Vampyr, Blackwake, Stanley Parable, Plague Inc Evolved, Golf With Your Friends, Iconoclasts, SOMA, The Long Dark, Dirt Rally 2.0, Gang Beasts, ETS2, Tower Unite, Forts, Generation Zero, 60 Seconds, Forager, One Piece Burning Blood & 100's more [W] Wishlist, Paypal(EU)
Read the disclaimerherebefore we agree on ANY trades Due to recent issues regarding humblebundle suspending accounts I will provide keys ONLY-no gift links.You can read more inthis announcement. My SGS Rep 85 trades My IGS Rep 39 trades I'm from EU,so KEYS SHOULD work pretty much anywhere NOT BUYING GAMES,ONLY TRADES-games for games or selling for paypal No interest in ANY RL,CSGO,TF2 or any other keys BUYER covers the FEES(if outside EU,EU F&F only) My Wishlist List of games I have: 10 Second Ninja X 11-11 Memories Retold 60 Seconds! NEW 911 Operator(X2) Aarklash Legacy A Case Of Distrust A Good Snowman Is Hard To Build A Year Of Rain NEW Act of Aggression Reboot Edition NEW Age Of Wonders III NEW Agent A A Puzzle In Disguise Agents Of Mayhem(X2) NEW AI War 2 Alien Spidy All You Can Eat Almost There The Platformer American Fugitive(X2) NEW Ancestors Legacy NEW Anomaly Defenders Anomaly Korea Anomaly Warzone Earth Anomaly 2 Archamon Armello(X2) NEW Asura Vengeance Atari Vault Attack Of The Earthlings Automachef Avernum 3 Ruined World Azkend 2 The World Beneath Band Of Defenders Baseball Riot Basingstoke NEW Bastion Batman The Enemy Within NEW Battalion 1944 NEW Battlestar Galactic Deadlock Season One NEW Battle Chasers Nightwar Beat Hazard 2 NEW Beholder 2 Bird Of Light Black Paradox Blackwake(X2) NEW Black The Fall Bohemian Killing Book Of Demons NEW Borderlands GOTY Enhanced NEW Borderlands The Handsome Collection NEW Boundless NEW Broforce NEW Broken Age(X2) Brothers A Tale Of Two Sons Brutal Legend(X2) Call Of Cthulhu NEW Carnival Games VR Carrier Command Gaea Mission Castaway Paradise Town Building Sim Catherine Classic NEW Caveblazers Cities In Motion Cities In Motion 2(X2) + European Cities Clouds & Sheep 2 Coffin Dodgers Company Of Heroes Complete NEW Concrete Jungle Crawl(X2) NEW Crimsonland Crouching Pony Hidden Dragon Darkest Dungeon Shieldbreaker DLC Dark Future Blood Red States Day Of Infamy Day Of The Tentacle Remastered NEW Dead Age Death Squared Deadbeat Heroes(X2) Deep Dungeons Of Doom Deep Sky Derelicts Deployment Desert Child Dex NEW Diaries Of A Spaceport Janitor Dimension Drifter DiRT 4 NEW Dirt Rally Dirt Rally 2.0 + 3 DLC NEW Distance Distrust Downwell Driftland The Magic Revival DUCATI 90th Anniversary Dungeon Rats Dungeons 2 Dustforce DX Eador Imperium(X2) Earthlock NEW Eastside Hockey Manager NEW Elite Dangerous NEW Eliza Enslaved Odyssey To The West Premium Edition Equilinox Escape Goat 2 NEW E.T. Armies Deluxe Edition Etherborn Europa Universalis IV NEW Euro Truck Simulator 2 NEW Evergarden Event NEW Evoland Legendary Edition NEW Extinction F1 2018(X2) NEW F1 2019 NEW Fantasy Versus FarSky Fear Effect Sedna Feather Felix The Reaper NEW Figment(X2) Fire Ungh's Quest NEW Forager NEW Forts NEW Fluffy Horde Framed Collection Full Throttle Remastered NEW Fun With Ragdolls The Game NEW Gang Beasts NEW Garage Bad Trip Gas Guzzlers Extreme Gato Roboto Gauge Generation Zero NEW Genesis Alpha One Deluxe Get Even Giana Sisters Twisted Dreams+DLC GIBZ GNOG God's Trigger(X2) Goetia(X2) Golf With Your Friends NEW GoNNER BLüEBERRY EDiTION(X2) Grand Ages Medieval Grand Pigeon's Duty Graveyard Keeper NEW Gremlins Inc. Grey Goo Definitive Edition Grid Autosport NEW Grid Ultimate Edition(X2) NEW Grim Fandango Remastered NEW Grip Combat Racing NEW Guards Of The Gate Gunman Tales Guilty Gear Isuka Guns Gore & Cannoli Guns Gore & Canolli 2 NEW Hacknet(X2) + Labyrinths DLC Hammerfight Headlander NEW Hello Neighbor NEW Hello Neighbor Hide & Seek NEW Hero Defense Hero Of The Kingdom III Heroes Of The Monkey Tavern Hive Jump(X2) Hiveswap Act 1(X2) Horace NEW Hotline Miami(X3) Hotline Miami 2 NEW Hotline Miami 2 Digital Special Edition NEW Hot Tin Roof The Cat That Wore A Fedora Hover I Am Not A Monster Iconoclasts NEW Immortal Planet(X2) Immortal Redneck Impact Winter Infinite Air With Mark McMorris(delisted) In Between Interplanetary Enhanced Edition Jet Set Knights Juanito Arcade Mayhem Jump Stars Kathy Rain NEW Kill To Collect Killing Floor 1 Kingdom Classic King Oddball Last Tide NEW Legacy Of Dorn Herald Of Oblivion NEW Lifeless Planet Premium Edition Little Big Workshop Love Is Dead MagiCat Magrunner Dark Pulse Mainlining Masquerada Songs And Shadows Masquerade The Baubles Of Doom Massive Chalice NEW Medieval Kingdom Wars Men Of War Assault Squad 2 War Chest Edition NEW Metal Unit NEW Minion Masters Premium NEW Molek Syntez Monochroma MotoGP 15 Mr. Shifty MXGP Official Motocross Videogame My Friend Pedro NEW My Memory Of Us N++ NEW Nairi Tower Of Shirin NecroVisioN Lost Company Neon Chrome NeuroVoider Nevermind Next Hero Niche(X2) Night Call NEW Ninjin Clash Of Carrots Neoverse NEW Octahedron Of Orcs And Men NEW Old School Musical Omen Exitio Plague On Rusty Trails One Finger Death Punch 2 One Piece Burning Blood NEW Onikira Demon Killer OPUS The Day We Found Earth Orbital Racer Oriental Empires(X2) Original War(X2) Outcast Second Contact Overload NEW Override Mech City Brawl(X2) Oxenfree NEW Pac Man 256 Paper Fire Rookie Paradigm Passpartout The Starving Artist NEW Payday 2 NEW Penarium Pikuniku Pinstripe Plague Inc Evolved NEW Poöf Pound Of Ground(X2) Primal Carnage Extinction Psychonauts NEW Psychonauts In The Rhombus Of Ruin NEW Puddle Pumped BMX+ Punch Club Purrfect Date(X2) Puss Quest Of Dungeons Rad(X2) NEW Rad Rodgers Radical Edition Radio Commander NEW Raiden V Director's Cut Railway Empire (EU locked) NEW Rain World NEW Rebel Galaxy Redeemer Enhanced Edition NEW Re-Legion Remnants Of Naezith NEW Replay VHS Is Not Dead Republique NEW Resident Evil 0 HD Remaster NEW Resident Evil Revelations 2 Complete NEW Rise Of Insanity River City Ransom Underground Road Redemption(X2) Rogue Stormers Rusty Lake Paradise Sakura Angels Samorost 3 Satellite Reign Serious Sam 3 BFE(X2) NEW Shadow Warrior 2 NEW Shadows Awakening NEW Shadwen She Remembered Caterpillars Sherlock Holmes The Devil's Daughter NEW Shock Troopers Shuyan Saga SimCity 4 Deluxe Edition Sky Break Slipstream(X2) Smoke And Sacrifice Snake Pass Sniper Elite V2 Soma NEW Songbringer Sonic CD Sonic Mania NEW Sonic The Hedgehog 4 Episode 1 & 2 Space Hulk Ascension Sparkle 2 Sparkle Unleashed Spec Ops The Line Speed Brawl Spelunky NEW Stacking NEW Star Trek(delisted) NEW Stasis State Of Mind(X2) Stealth Bastard Deluxe Stealth Inc 2 A Game Of Clones(X2) Steel Rats Stick Fight The Game(X2) NEW Strider Stygian Reign Of The Old Ones NEW Styx Master Of Shadows NEW Super Inefficient Golf Super Panda Adventures Surviving Mars Sword Legacy Omen(X2) Swords And Soldiers 2 Shawarmageddon Syberia II Symmetry Syndrome Synthetik Legion Rising Take On Helicopters Take On Mars Tales From Candlekeep Tomb Of Annihilation(X2) Tennis In The Face Tennis World Tour NEW Tharsis(X2) The Adventure Pals The Bard's Tale IV Director's Cut NEW The Coma 2 Vicious Sisters The Darkness II The Final Station The Free Ones The Gate Of Firmament The Haunted Island The Invisible Hours The Journey Down Chapter Three The King's Bird(X2) NEW The King Of Fighters XIII Steam Edition The Last Blade The Last Leviathan The Long Dark NEW The Messenger NEW The Mims Beginning The Night Of The Rabbit NEW The Occupation NEW The Rivers of Alice Extended Version The Spatials The Spiral Scouts The Stanley Parable NEW The Stillness Of The Wind NEW The Testament Of Sherlock Holmes NEW The Town Of Light(X2) The Turing Test The Uncertain The Last Quiet Day The Walking Dead + 400 Days NEW The Walking Vegetables Them's Fightin' Herds(X2) Think Of The Children This Is The Police 2 This War Of Mine(X2) NEW Throne Of Lies Online Game Of Deceit Through The Darkest Of Times Tilt Brush NEW Timeshift Time Recoil Titan Quest + Ragnarok NEW Tooth And Tail Torchlight(X2) Torchlight II(X3) NEW Tower Unite NEW Tracks The Train Set Game Train Valley 2 NEW Treasure Hunter Simulator Tropico 4 Truberbrook True Fear Forsaken Souls Tyranny NEW Unbox Newbie's Adventure Unexplored(X2) Unloved NEW Valnir Rok Survival RPG Vampire The Masquerade Coteries Of New York NEW Vampyr NEW Velocibox Verlet Swing NEW Vikings Wolves Of Midgard NEW V Rally 4 NEW VVVVVV Warhammer 40K Dawn Of War GOTY NEW Warhammer 40K Kill Team NEW Warhammer End Times Vermintide NEW Wargroove NEW Warlock Master Of The Arcane Warsaw NEW Warstone TD We Are The Dwarves We.The Revolution NEW When Ski Lifts Go Wrong(X2) White Night White Noise 2 Wings Of Vi(X2) Wooden Sen'SeY World's Dawn World Of Goo Worms Revolution WRC 7 World Rally Championship Wurm Unlimited Xenoraid The First Space War Yet Another Zombie Defense HD Ylands Exploration Pack Yooka-Laylee And The Impossible Lair NEW Yuppie Psycho NEW Zombie Army Trilogy NEW Zombie Kill Of The Week Reborn Zombotron Programs: Music Maker EDM Edition+10$ voucher Some of the games from my wishlist: Dusk Ion Fury Wildfire Roboquest Fury Unleashed Curse Of The Dead Gods Heist Children Of Morta Nightmare Reaper Amid Evil ...and about 100 more games I'm from EU,so KEYS SHOULD work pretty much anywhere This is my Wishlist or offer something(game or paypal) DONT TRY TO ADD ME ON STEAM OR SEND A PM BEFORE YOU POST IN THIS TOPIC-WILL NOT ANSWER YOU
2020.09.12 19:39 ms06s-zaku-iiIs New Gundam Breaker any good? (VG/Discussion)
So this one’s a two parter. First of all, title. Is it any good? The gameplay seems a little clunky from the trailer, and it’s got a dating sim-like interaction thing for characters, so I’m on the fence. If it’s good, I’ll give it a shot—but here’s the part two: why aren’t there any real Gundam RPG type games out there? Why hasn’t Bandai Namco released something like Steel Battalion for Gundam in the west? Closest we could’ve gotten was Operation: Troy, but we all know that won’t be coming here, unless they do a remaster and release it to the West. So what’s stopping them? Is it still the age-old argument they’ve been pushing that Gundam just isn’t as popular in the West so they won’t try making quality games? I’m not gonna dog on games like Versus, Battle Operation 2, and Extreme VS MaxiBoost On, because they have their own niches. I’d say something like BO2 but first-person and make it an RPG—why can’t that be a thing? It seems to be set in the UC timeline, given how Zeon and EFSF mobile suits exist... so what gives? Is it that they think it won’t sell? Or is it that I’m the only fan (or part of a seriously small minority) that wants this kind of thing? I’m not even asking for something like Heavy Rain with tons of endings, just a good RPG set in the Gundam universe where I can have my outlet for wanting to be a mobile suit pilot and actually have a story surrounding that. Maybe I have to set up a Mekton campaign around that or something? I dunno. But I’ve rambled on enough—what do you guys think? 1: Is New Gundam Breaker any good? 2: Why hasn’t a Gundam RPG been released in the west? (Not Dynasty Warriors Gundam, or any other arcade-type fighter game, but a real, fully-fleshed out RPG set in the Gundam universe other than Gundam Breaker which is Gunpla)
2020.09.12 13:32 Mezurashii5It feels like I've played every singleplayer FPP/TPP shooter out there.
I'm on PC. Roguelike = dealbreaker for me. I dislike open worlds. Remember the singleplayer. Played (ranked 0-5): FPS: - XIII - 1/5 - nice visuals and weapon feel, unplayable PC port and bad AI - Bulletstorm - 4/5 - pretty satisfying, but relies on novelty to carry the game rather than depth and interesting encounters - Doom 2016 - 5/5 - best FPS SP campaign to date - Doom ultimate - 1/5 - too primitive for me in every way. Level design is fine mechanically but graphically it's too monotnous which makes levels seem more confusing than they are - Far Cry 3 - 2/5 - strip the open world, upgrade trees and hunting/gathering bullshit and it could've been great. A little too focused on stealth for my taste - Far Cry 3 Blood Dragon - 2/5 - unsatisfying guns but awesome aesthetic - Hard Reset / Redux - 2/5 - a perfect game made badly. Great ideas for weapons, enemies, aesthetic, etc., but it just kinda flops - Serious Sam series - 3/5 - 1st/2nd Encounter are good games, but they don't have punishment for death quite figured out. - Shadow Warrior 1,2 - 0/5, 3/5 - the first game is hot garbage, the sequel is pretty good. - Left 4 Dead 1,2 - 5/5 - best coop FPS games to date, L4D2 is probably my favourite game. Shitty singleplayer experience though. - FEAR 1,2,3 - 4/5, 3/5, 3/5 - the original has bad gunplay but great level design and good AI, the next games got worse at what it did well and better at gunplay - Half-Life 1-Ep2 - Not a big fan of HL2 trilogy - lotsa unskippable cutscenes "because it's totally not a cutscene!", bad gunplay, ugly, boring visuals and just unfun enemies - Borderlands series - 0/5 for singleplayer - high time to kill, too shallow and annoying with one player - Titanfall 2 - 3/5 - short and didn't combine parkour with shooting - Wolfenstein TNO,TOB,TNC - 5/5 - have their issues, but provide a fun challenge - Alien Rage Unlimited - 3/5 - it's very difficult in such an asshole way it's actually funny to witness and satisfying to beat. - Rainbow Six Vegas 1,2 - 3/5 - bad AI, very good games otherwise. - Crysis 1,2,3 - 1/5, 2/5, 2/5 - C1: really dated with annoying AI. C2/C3: the suit is fun, the guns feel good, but the actual campaigns aren't interesting enough - Syndicate - 3/5 - interesting abilities, pretty competent overall - Deep Rock Galactic - 1/5 for singleplayer - regular missions feel like chores after a while, boring upgrade system and mediocre gunplay. Good in coop, with a great gameplay loop. - Payday 2 - 0/5 for singleplayer - nice feeling guns, but gets kinda annoying when the game spams too many enemies - Killzone 2,3 - 0/5, 2/5 - both have nice gunplay, but they're too adamant on making you grow old hiding behind cover - Killing Floor 2 - 3/5 - decent feeling guns, pretty good cast of enemies, but way less fun solo - Sanctum 2 - 0/5 - unplayably glitchy - Bioshock 1, Infinite - 0/5, 1/5 - B1 simply has bad gameplay, BI is alright but has a bad PC port and plays really badly on higher difficulties - Quake 2 - 3/5 - good levels, dated gunplay - Get to the Orange Door - 0/5 - there's not enough substance to it yet - BLACK - 3/5 - kinda slow, but has some of the most satisfying gun sounds and animation in history - Halo 3,5 - 1/5 - boring in singleplayer, rudimentary AI, high TTK - Call of Duty Black Ops, Modern Warfare 3 - 1/5 - too scripted - Metro 2033 - 1/5 - awful AI, nothing great - Unreal Tournament 3 - 1/5 - I'm not sure bot matches are my thing nowadays, but had a blast back in the day - Prey 2006 - 1/5 - Kinda interesting, but death literally means nothing. There's no failure state - Painkiller Hell & Damnation - 1/5 - really bad port, doesn't feel great, boring - Call of Juarez: Gunslinger, Cartel - 3/5, 0/5 - CoJ:G is pretty interesting and feels decent, a bit too scripted though - Rage 1,2 - 1/5, 0/5 - original is too slow, sequel is ruined by rpg and open world elements - Destiny 2 - 1/5 - extremely boring, but feels very slick - Blood: Fresh Supply - 0/5 - just didn't click - The Darkness 2 - 3/5 - has some annoying moments, but fun overall - Superhot - 2/5 - not my thing - Overload - 2/5 - repetitive af - Immortal Redneck - 3/5 - very fast, with tons of variety. The only roguelike I really liked - Space Hulk: Deathwing - 0/5 - the AI takes away any joy you could get from playing - Devil Daggers - 1/5 - not my thing - Resistance 3 - 4/5 - fantastic weapons - SWAT 4 - 1/5 - slow and clunky - Star Wars: Republic Commando - 1/5 - dated, absolutely awful level design - Battlefield: Bad Company 2 - 2/5 - alright, but not great in any aspect - Project Warlock - 1/5 - boring, roguelike TPS: - GTA series - not even shooters, I just put them here so yall don't mention these games - Vanquish - 3/5 - obscenely short - Binary Domain - 3/5 - decent, not much to say - Mass Effect Andromeda - 3/5 - too much downtime, bad RPG elements - Max Payne series - 1/5, ?/5, 4/5 - original is pretty boring, haven't gotten around to the sequel, MP3 is very good but without replayability - WH40K: Space Marine - 5/5 - amazingly paced campaign - Tomb Raider 2013/Rise/Shadow - 2/5, 1/5, 0/5 - scripted shit, awful writing, mediocre level design and pseudo-gameplay climbing or crappy puzzles outside of shooting, which is less and less of a focus as the series went on - Uncharted 2,3 - 1/5, 2/5 - same as Tomb Raider, but with better writing. Much less fun on higher difficulties though - Bionic Commando - 3/5 - love the swinging mechanic, repetitive though - Orcs Must Die! 1,2 - 2/5 - kinda boring - Resident Evil series - 3/5 - some pretty bad moments, but fun at its best - Lost Planet 3 - 3/5 - repetitive, but has its moments - Dead Space 1,2 - 2/5, 3/5 - not into the horror-survival stuff, slows the game down and resource management is too restrictive - Alan Wake 1, American Nightmare - 3/5, 3/5 - interesting enough, repetitive though - Infamous 1,2 - 0/5, 2/5 - badly made open worlds, the sequel has okay combat - The Division - 2/5 - enemies are way too spongy, but I haven't played enough - Warframe - 0/5 - stat based damage is gross - Sniper Elite 3 - 0/5 - bad AI, bad controls, slow - Zombie Army Trilogy - 1/5 - very boring solo - Just Cause series - 1/5 - some snippets of fun covered by a whole lot of open world boredom - Remnant: From the Ashes - 3/5 - great bosses, meh everything else - Spec Ops: The Line - 3/5 - alright, possibly the dumbest AI I've seen in a game - Sunset Overdrive - 0/5 - unfun to control - The Bureau: XCOM Declassified - 1/5 - boring - Gun Metal - ?/5 - played it long ago, not interested in going again - ReCore - 0/5 - no substance Wishlisted/uninterested: FPS: - Black Mesa - wishlisted - Shadow Warrior 3 - wishlisted - Singularity - wishlisted - Project Snowblind - uninterested - Ziggurat - uninterested - Tower of Guns - uninterested - Bullets per Minute - on the fence because it's a roguelike - MOTHERGUNSHIP - on the fence cause it's a roguelike - The Operative: NOLF - uninterested - Descent - uninterested - Duke Nukem - uninterested - Terminator: Resistance - wishlisted - Star Wars Battlefront - uninterested - Homefront - uninterested - ARMA - uninterested - Goldeneye - uninterested - Dead Effect - uninterested - Ion Fury - wishlisted - Dusk - wishlisted - Prodeus - wishlisted - Bright Memory - wishlisted - Trepang2 - wishlisted - Nightmare Reaper - wishlisted - Clive Barker's Undying - uninterested - STALKER - uninterested - Heavy Bullets - uninterested - Void Bastards - uninterested - Hellpoint - uninterested - Gunfire Reborn - wishlisted - Maximum Action - wishlisted - Wrath: Aeon of Ruin - wishlisted - ULTRAKILL - wishlisted - AMID EVIL - wishlisted - DOOM Eternal - wishlisted - Scorn - wishlisted - Atomic Heart - wishlisted - Area 51 - uninterested - Metro Last Light - uninterested TPS: - Red Dead Redemption 1,2 - wishlisted - Horizon Zero Dawn - wishlisted - 50cent games - uninterested - Risk of Rain 2 - on the fence cause it's a roguelike - Red Faction G/A - uninterested - Metal Wolf Chaos - uninterested - Control - wishlisted - Splatoon - uninterested - The Last of Us - uninterested - Saints Row - uninterested - Watch Dogs - uninterested Vaguely know of - not sure if/which games are good FPS: - Operation Flashpoint - Ghost Recon - Red Orchestra - Unreal - Medal of Honor - Call of Duty World at War and older - Quake 3 and up - Timeshift - DESYNC - Alien vs Predator 1,2 - Red Faction - Rise of the Triad - Daikatana - Hexen, Heretic - STRAFE - Drunken Robot Pornography - Chernobylite - Metro Exodus TPS: - Gears of War series - The Division 2 - Ghost Recon - Lost Planet 1,2 - EDF - SiN - Mafia - Armored Core - SOCOM - The Evil Within - Quantum Break - Immortal: Unchained These are NOT first/third person shooters: Puzzle games like: Portal 2, Turing Test/ QUBE 2 Parkour games like: Mirror's edge, SEUM (in my opinion) RPGs like: Fallout series, Mass Effect trilogy Immersive sims like: Deus Ex, System shock, Prey 2017 Melee combat games like: Dark Messiah of Might and Magic, Skyrim, Zeno Clash, Vermintide, Dying Light, Dead Island Stealth games like: Metal Gear Solid series, Chronicles of Riddick, HITMAN Top-down/sidescrolling shooters like: Helldivers, Metal Slug Games where shooting is a side mechanic like: LA Noire, Postal Vehicular combat games like: Ace Combat
2020.09.12 05:49 Cruxall[H] Humble Bundle games [W] Paypal or offer.
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I'll have to update.
...it's an RPG where you play as Camilla and Sleet from the Atlas Council members and their lives.
Ruby nyancat game
What are some other great bad game ideas xD Some that either you wouldn't care about, or have a massive flaw in their idea (Batman game :D but it's the happy huntresses D:). or some that would truly make no sense. Like a fighting game where you play as Ruby, but she can only punch people. ...although those two with Tyrian do sound kinda promising... (half of these actually like interesting/fun ideas, even if it's just a joke. But they would be awful if you imagine they'd be announced as the next RWBY game.)
Game about The Great War, but it's a pachinko slot machine xD
Oscar Pine farming simulator...no wait, that sounds quite nice, actually
You can also say games that sound dumb but would actually be fun. Just... I'd like to hear some really odd game ideas xD
2020.09.11 21:06 avendurree23VN, dating sims with some sort or RPG gameplay
I wanted to know, if there are VN's with routes, choices and everything(mature content, maybe), made last decade and has some sort of gameplay? Like JRPG or ARPG or maybe other fun type of gameplay? EDIT: gameplay that doesn't resemble a browser flash game.
...it's an RPG where you play as Camilla and Sleet from the Atlas Council members and their lives.
Ruby nyancat game
What are some other great bad game ideas xD Some that either you wouldn't care about, or have a massive flaw in their idea (Batman game :D but it's the happy huntresses D:). or some that would truly make no sense. Like a fighting game where you play as Ruby, but she can only punch people. ...although those two with Tyrian do sound kinda promising... (half of these actually like interesting/fun ideas, even if it's just a joke. But they would be awful if you imagine they'd be announced as the next RWBY game.)
Game about The Great War, but it's a pachinko slot machine xD
Oscar Pine farming simulator...no wait, that sounds quite nice, actually
You can also say games that sound dumb but would actually be fun. Just... I'd like to hear some really odd game ideas xD
2020.09.10 01:28 Deemonyx[ARMA 3] Blood fist part 1 - Zeus (Sat, 12th September 19:00 UTC)
Calendar Details:2020-09-12 19:00Arma 3 Blood fist After 2 years of military occupation by Saradezh, people of Lingor starting their rebellion. It's time to wake up and take back what belongs to us.
Where? PA Arma 3 Server When? 19:00 UTC Join the steam group! Get the mods through our custom mod downloader, Swifty When should I update the mods? As soon as you can, PM me with issues. Want more info? LINK to our wiki Recommended reading:http://ttp3.dslyecxi.com/ If you have any issues with any of them, or anything really. Do not hesitate to contact me or any of the other helpers on teamspeak. Reddit PM is the easiest way to get a hold of me. Please take the time to watch our Orientation Video
You will spawn as port workers, who will start rebellion on Lingor. You've got some gifts from supportive side. OBJECTIVES: Map of the AO
Destroy enemy antenna
Clear New Benio
Use this in your slotting comment:
IGN: SLOT: Alpha A1 AR
CO, squad leaders and special roles (All roles in bold letters) should join the teamspeak 30 minutes before the event starts for planning the mission. If this is your first event with us we would also like to ask you to join 30 minutes early for a quick introduction to PA. ROLES You are basically naked. Better equipment can be found at airfield. You can take stuff, except of uniform and helmets, from enemy. AT Rifleman will spawn already with RPG-7 and 2xPG-7V rockets. You will find mostly M1 Garands and Lee Enfields in crates. Also there will be 3xAKMs and 3xPKMs.
This list is not guaranteed to be up to date! Do a quick look through the comments to make sure your slot hasn't already been claimed. You need to have played at least three events with us for all leadership and special roles like pilots or vehicle crew.
2020.09.09 06:52 C-StarAugust Update - What felt like starting every game ever
I feel like August was a “tale of two months” in that the beginning of the month and the end of the month being very different. Early in the month, me playing Trails from Zero on my crappy laptop in my backyard in the evenings, and eventually even playing Ys 4. Then at the end of the month, me being so unsure of what I wanted to play that I started a ton of stuff. Ive been itching for a Fire Emblem like game and even backed a Kickstarter for a Fire Emblem like game (and I havent figured out if the kickstarter created the itch or if I ended up backing the game because I had an itch) and that led me to buy and start Banner of the Maid, Nexomon had good buzz and I jumped into that for some reason, and then I honelty think that both those games are difficult and grindy in a way that led me to being interested in a pure action game like Luna Nights. Either way, I don’t really have any other games on the horizon until the end of October so Im hoping to finish all these at some point. Legend of Heroes: Trails From Zero - PC (Purchased March 2020) [Complete] The 4th game in the Trails series, the first in the “Crossbell Duilogy” and technically 1 of 2 games never released in english. Earlier this year a really good fan translation was released. I really enjoyed this game, its a lot smaller in scope in regards to the plot which is nice, getting away from the giant world ending events of Cold Steel 3 and even Sky 2 really. The characters were great and while I am playing in reverse order really, this game gave me a lot of context and appreciation for the events of Cold Steel 3 that take place in Crossbell. This might have become my second favourite in the series just behind the 1st Sky game. Ys IV: Memories of Celceta - PlayStation 4 (Purchased August 2020) [Complete] I picked up the PS4 version of this when it was released and was real happy to, the upgrade to 60 fps really made this game feel great. Like the other Ys games this was a really good action RPG and the moment to moment gameplay was fun, running around filling out the map was cool. My biggest problem with this game is the boss fights, for an Ys game there just isn't enough of them and what they have aren't anything special, all culminating in a very underwhelming final boss. Banner of the Maid - Nintendo Switch (Purchased August 2020) [Started] A strategy RPG that takes place in an alternate universe france during the french revolution. This game is very Fire Emblem including down to levelling up and hoping for a good level up. The game is hard, but very reminiscent of the GBA Fire Emblem games (without the perma death thankfully). I am about halfway and am enjoying it. Spiritfarer - PC (Game Pass) [Started] This is a very cozy management sim, that I played for about 20 hours and then lost my save to sadly. Everything about this game is great, the handdrawn art style to the relaxing gameplay and the heartbreaking but well written characters. I loved my time with it and even though I didnt finish it, it will most likely be on my top 10 this year, Tell Me Why - PC (Game Pass) [Started] The newest game from Dontnod, and at the time of writing this I have finished 2 out of the 3 episodes. I really like the story so far, its not complicated but feels like it has a lot going on. The main characters are great and ultimately I am excited for where this is going. This game is doing a lot for me that Life is Strange 2 didnt. I feel like Dontnod does its best when they are making smaller stories, Life is Strange’s week, or the few days of Before the Storm is ultimately better than the West coast, year llong adventure of LiS2, and this is falling into the smaller story bucket and I think its great. Nexomon Extinction - Nintendo Switch (Purchased August 2020) [Started] This is an unapologetic Pokemon clone, but a damn good one. This does what a lot of Monster catching RPGs don’t and that is make good looking monsters.That is this games stong point, a lot of the art is fantastic, pretty much all the graphics outside of the overworld are fantastic, but the overworld feels cheap in a mobile game way (and with the roots of this series its not shocking). The story is good, the writing is self aware and funny. My only issue with this game really is that it is incredibly grindy in what is my opinion a bad way. Aokana: Four Rhythms Across the Blue - Nintendo Switch (Purchased August 2020) [Started] This is a visual novel, that focuses on a world that has anti grav shoes and basically the ability to fly, and a sport revolving around that, I saw the anime a few years ago, really enjoyed it despite it technically being bad (trying to adapt a long visual novel to 12 20 minute episodes just never works) but there wasn't an english version at the time, I forgot about it until the preorder for the physical version was announced and got excited. Im still early but i'm enjoying it. Tony Hawk’s Pro Skater 1+2 - PlayStation 4 (Purchased September 2020) [Started] This is just those first two games, they play how you remember them playing and they look great, the soundtrack is good, but a little short. The game is good there really isnt much more to say about it. (Im bad at it) Touhou Luna Nights - PC (Game Pass) [Complete] This is a Metroidvania in the Touhou series, which is usually a bullet hell series (although I think there is a spin off in just about every genre at this point.). It keeps alot of the bullet hell influence, as your character throws knives in this game, and are able to recover HP and MP by “grazing” enemies. There is also a mechanic of being able to stop time and the ability is tied to a meter, which makes both traversal and combat interesting. I really enjoyed this game, even if the bosses were pretty hard and could even be frustrating at times. (Without going into details, anything bullet hell inspiried can be difficult for me as I have some vision issues). I think this game (and Gato Roboto from earlier this year) have made me come to the fact that I like Metroidvania’s more than I thought I did. And im not even really gonna mention the 20 minutes or so of Ori and the Will of the Wisps, Wasteland 3 and Forza Horizon 4 I played Games I’ve Completed This Year : 23 Games I’ve Completed Purchased Prior to 2020 : 9
Tokyo Xanadu eX+
Tales of Symphonia
Final Fantasy IX (Substitute for the Original)
Game Pass (August 2016)
Xenoblade Chronicles Definitive Edition (Substitute for Xenoblade Chronicles 3D)
Nintendo Switch (Nintendo 3DS)
May 2020 (December 2015)
Atelier Escha & Logy: Alchemists of the Dusk Sky (Substitue for Atelier Escha & Logy Plus...)
Nintendo Switch (PlayStation Vita)
May 2020 (May 2017)
Trials From Zero (Substitute for Original)
PC (PlayStation Portable)
March 2020 (June 2019)
Ys IV: Memories of Celceta (Substitute for Original)
2020.09.08 17:32 SuperHotUKDealsHUNIEPOP for PC Steam - £1.74 @ Humble Bundle
The description of this deal was not provided by this subreddit and it's contributors. £1.74 - Humble Bundle HuniePop is a unique sim experience for PC, Mac and Linux. It's a gameplay first approach that's part dating sim, part puzzle game, with light RPG elements, a visual novel style of presentation, an abrasive western writing style and plenty of "plot". After a pathetic attempt to try and pick up Kyu, a magic love fairy in disguise, she decides to take you under her wing and help you out with your crippling inability to meet new women. After a few dating lessons and some sound advice, Kyu sends you out into the world ready to take on the dating world and a wide cast of beautiful babes.
8 gorgeous girls each with their own personalities, preferences and style. (Rumor has it there are several secret characters to unlock as well!)
More than 20 in-game locations each with beautiful hand painted environment art and many with full day/night cycles.
Over 250 unique items (food, drinks, gifts, accessories) that you can purchase, unlock, collect and give as gifts.
A beautifully composed soundtrack containing over 20 tracks of original music inspired by eastern pop, jazz and bossa nova melodies.
Thousands of lines of dialog, fully and professionally voice acted, complete with a unique character lip-syncing system.
Customize girls' appearances with unlockable outfits and hairstyles! The girls will also dress up for dates! (Or dress down afterwards...)
Collect nearly 50 stunning CG photos depicting the girls in various scenarios, including steamy bedroom scenes.
An addicting match-3 style puzzle dating system with it's own unique twists including upgradeable traits/stats, the ability to move any number of positions and special date gifts that have a variety of interesting effects on the puzzle. This deal can be found at hotukdeals via this link: https://ift.tt/3lVvHd7
2020.09.05 00:50 WatcherInTheDeep94[H] September, July Monthlies, plus other assorted games [W] Wishlist, PP, Offers
Lots of various Humble Bundle Games, all of which are US purchased. Looking for trades or paypal of any reasonable offers, I'm open to anything as long as it's reasonable. My rep is here and my wishlist is here. If you have something that's not on my wishlist though, make me an offer! Also looking for Horizon Zero Dawn on PC, will prefer trades but can paypal.
September Bundle (All Choices Remaining): All games available
July Bundle (4 Choices Remaining): Battlestar Galactica: Deadlock, Yuppie Psycho, Beat Hazard 2, Sigma Theory: Global Cold War, Metal Unit, Don't Escape: 4 Days to Survive, Verlet Swing, Basingstroke, Earthlock
June Bundle (2 Choices Remaining): Supraland, The Messenger, Felix the Reaper, Men of War: Assault Squad - Warchest Edition, Remnants of Naezith, Overload, The Stillness of the Wind, The King's Bird
May Bundle (2 Choices Remaining): The Swords of Ditto: Mormo's Curse, Warsaw, Heave Ho, Neoverse, Chess Ultra, Horace
April Bundle (3 Choices Remaining): This is the Police 2, Opus Magnum, Molek-Syntez, Raiden V - Director's Cut, Driftland: The Magic Revival, Truberbrook, Shoppe Keep 2, Capitalism 2
February Bundle (2 Choices Remaining): Book of Demons, Cryofall, Eliza, The Hex, Warstone TD, Underhero,Night Call
December Bundle (3 Choices Remaining): Dead in Vinland, Horizon Chase Turbo, X-Morph: Defense, Aegis Defender, Desert Child
Age of Wonders III
Regular Human Basketball
Sword Legacy Omen
11-11 Memories Retold
Override: Mech City Brawl
The Spiral Scouts
She Remembered Caterpillars
Purrfect Date - Visual Novel/Dating Simulator
Hard Reset Redux
Holy Potatoes! We're in Space?!
Galactic Civilizations III
Warlock - Master of the Arcane
Other Keys/Fanatical Other Keys
~~ Party Hard 2~~
Party Hard 2 DLC: Alien Butt Form
Acorn Assault, 2 Copies Available
Belladonna ,3 Copies Available
Call of Cthulhu: Shadow of the Comet
CTU: Counter Terrorism Unit, 2 Copies Available
Dragon Fantasy: The Black Tome of Ice
Drive! Drive! Drive!
Dungeon Siege II
Enforcer: Police Crime Action
Farm Mania: Hot Vacation
Homebrew Patent Unknown
Holy Potatoes! We're in Space?!
IL-2 Sturmovik: 1946
Jedi Knight II: Jedi Outcast
Journey of a Roach
King's Bounty: The Legend
Layers of Fear + Soundtrack
Legacy of Kain: Defiance
Micro Machine World Series, 2 Copies Available
Overlord I, 2 copies available
Override: Mech City Brawl
Quantum Replica, 2 Copies Available
Reversion: The Meeting (2nd Chapter), 2 Copies Available
Roads of Rome 2
Roads of Rome 3
RollerCoaster Tycoon 2: Triple Thrill Pack, 2 Copies Available
2020.09.02 04:28 Ammy_8List of rants about certain aspects of the demo (Long)
I can't even call these mini-rants because so many of them are so damn long, lol. I just didn't want to make a lot of posts complaining about each one these things. I'd like to preface this by saying that I haven't played the demo for myself yet, nor do I have any plans to since I don't want to put my laptop through that hell. All of these complaints are based on what I've seen of Osana through other people's videos and they'll mostly focus on the writing and mechanics aspects of the whole demo. The only bugs I'll mention (practically at the end of this post) are those I've seen repeated throughout this sub multiple times. I've actually had some of these complaintsbeforeOsana came out, but I didn't want to fully judge her based on the mod I watched; I wanted to wait until she was officially released to give her a fair shot. How did things go? Well... 1) Osana's befriend/betray method is a complete disaster. Aside from the fact that some people just dead-ass couldn't get it to work properly when the demo first came out, there's a lot of problems. First off, Raibaru just stands there while her best friend tells you that she's being stalked by some guy who kidnapped her cat and she does and says nothing. Absolutely nothing. She's just stands there like a damn robot just like :). The stalker's sister looks like Osana but with shorter hair. That's not too bad, but it just bothers me. Especially when she says that she worries about him coming into her room during the night. It just leaves very disturbing connotations. I'm not an expert on stealth games, but the stealth in this part just seemed... really easy? You move past one room, crouch behind a couch, move past another room, and you're at the stalker's room already. The c h i p b a g s are the only thing standing between you and victory, and they're not even that hard to avoid. Why do the parents automatically assume you're their daughter's friend if they catch you? They see a random girl dressed in all black, just sneaking around their house during the night and their first reaction is "Oh, you must be one of my daughter's friends :D!" Like... what???? Does the daughter frequently have a lot of friends over without them knowing? The lead-up to the stalker's room was... actually quite nice. All the shadows near his door make for an unsettling scene and once you finally enter his room, he's spouting some creepy shit about Miyuki while caressing a poster of her. It could've been very effective if handled properly! Unfortunately, the stalker's not that much of a threat... His sister mentioned that he screamed whenever he even thinks that someone entered his room. Tell me why Ayano can just open the door with the loudest creak ever and he doesn't even notice. Not to mention, when he actually does notice you, he doesn't scream at all. You can literally just take the cat while the stalker's still talking to you and he does absolutely nothing to stop you, I can't- When you take the cat, the other people in the house just... disappear? For no reason... Why??? I mean, if you had to get past three more people to get out, it'd make things a little bit harder. Why is Kokona's cutscene animated but not Osana's???? They're basically almost the exact same cutscene. You were willing to animate the placeholder rival's cutscene, but didn't even bother with the actual tutorial rival. The very first lines Osana says are the exact same lines Kokona says ("You have a nice place, Yan-chan!" "Where are your parents?" "So, you take care of yourself? That must be hard."). Like... is this deliberate? I don't want to think that he downgraded the cutscene in order to get more funds, but... that's what it looks like. Completing the method itself takes you a whole sum of 30-40 minutes irl-time and one whopping day in-game time. Amazing. If you do Osana's befriend/betray method on Monday, she and Senpai talk like nothing happened for the rest of the week. I'm honestly at a lost on this. A part of me wants to excuse it because it's a demo and it's not finished yet, but another part of me feels like he should've accounted for this the very day he finished implementing the method. 2) The matchmaking method is boring. It sucks because it's a really cute idea but it's wasted. It's literally just "I like cats :D! But I don't like dogs :(. Your hair looks nice! Wanna see how big brain I am? Oh, and, uh, here's... Idk a cat necklace? Byeeee!" And rinse and repeat for the whole week. The only difference is changing the guy's looks and training with him for a bigger brain. It gets old very quickly. I couldn't even imagine doing this 9 more times. The cutscene you get isn't even that good when compared to the one with Senpai and the rival. Senpai's cutscene is fully voice-acted and animated while the matchmaking cutscene is literally them standing in one spot while you get an explanation of what's going on at the bottom. This cutscene doesn't have to be fully voice-acted, but I feel like it could've at least been better animated. It's literally the same thing as matchmaking Kokona and Riku. 3) The schemes are just walkthroughs. You can't change my mind on this. You're basically just handing the player the key to winning on a silver platter. It requires no input from the player. Most new players are probably just going to follow the schemes anyway because of how specific the elimination methods are. If people need walkthroughs in order to complete certain elimination methods, don't you think you're doing something wrong? Not to mention that they dead-ass treat you like a complete idiot. In Osana's Monday expulsion method, you're supposed to place a bucket on top of a door to get her wet so she'll go to the shower and you can steal her phone. The scheme note for placing the bucket specifies, in parenthesis, that "it must be a swinging door" as if the game doesn't have faith in you figuring that one out on your own by trial-and-error. Osana's Thursday expulsion scheme has a part that says "Pick up the salty snack" ffs. 4) The game is not newcomer-friendly. There are so many elimination methods and different mechanics that people are going to end up getting confused. The only reason I understand the madness is because I've been following this game for years and I'm aware of every elimination method and gameplay mechanic. Even someone like CoryxKenshin, who played the game years ago, had no idea what was happening. The only people I see actually understanding what they're supposed to do is those who've played/watched the debug builds and/or watched Alex's update videos. I feel like it would've been better if the demo was condensed a bit to ensure that new players don't get too confused. Maybe make the school smaller (by having some parts fenced off), with lesser students, with only a few elimination methods and a few functional clubrooms. Something simple so that new players have an easier time jumping in. If you really wanted to add every single thing in the game, make it a prize for getting rid of Osana once, or maybe by getting rid of her multiple times in different ways. Sort of like a sneak peek at the rest of the game or something. It's probably not a good idea, but I just feel like new people going to end up getting way too confused for something that's not even remotely their fault. 5) The tutorials don't do anything to help either. I understand that they're kind of """placeholders""" for the actual tutorial, but they're just walls of text. It feels more like you're studying for a test instead of learning about certain mechanics of the game. You know you have to read it to be able to pass, but you don't want to because they're tedious to read. The game should at least explain the basics of different elimination methods to you (at least some of the more complex ones), but it doesn't even do that. 6) This is something that's bothered me before the demo came out, but there's a lot of visual inconsistencies with the school, mostly with the clubs. Half of the clubs don't even look like they're part of the school. They look like they belong in completely different buildings. The worst offenders are the Science Club and the Light Music Club. I understand the need to make the clubs stand out, but I feel like more care could've been put into making them fit in with the rest of the school. A good example would probably be the cooking club. Yeah, it's simple in design, especially compared to other clubs, but it actually looks like it's part of the school. 7) There's no incentive to complete the other elimination methods. AFAIK, all of them lead to practically the same ending cutscene. As long as you get rid of Osana one time, you don't have to bother with the other elimination methods. Unless you actually care, there's no good incentive to complete everything. (I mean, I spent hours grinding my ass off to get to level 10 on the Etrian Odyssey demos (they're basically RPGs), drawing the maps for all the available areas, and doing all the possible sidequests I could, but that's because I was actually having fun with the game and I wanted to do everything I could. If I had played through the YanSim demo, I can't imagine that I'd feel as excited to complete everything.) It doesn't help that there's literally nothing to do once you eliminate her. You can go to class, you can boost your reputation, you can get the other student profiles, but that's it. It's not even known if you'd want to do that since it's not fully clear if the demo save data will translate to the final game. I feel like Alex could've asked himself if the regular, unbiased player would be willing to explore all the content in the demo. If the answer was no, then he could've tried working things out to ensure that the player would want to see everything the demo had to offer after the first go-around. I guess what I'm saying is... having a lot of content means nothing if the average player doesn't feel motivated enough to want to work hard to see it all. 8) Osana's conversations with Senpai and Raibaru are... unnatural. It feels like two robots are talking, or two people who have never met each other in their entire lives. Even giving Raibaru and Osana nicknames for each other would've been a nice little detail. Why don't Osana and Raibaru walk next to each other??? She's basically Osana's pet at this point. Even if Osana's sitting down, Raibaru's going to be standing up right next to her just watching her. 8.1) Monday's interactions have a lot of problems. The prompt for finding out what kind of boy Osana likes is Raibaru saying "Tell me about the boy you like! What made you fall for him?" Does she not know Senpai's name? Has Osana never mentioned Senpai by name to her? Osana mentions that she has to take a call in private and Raibaru just follows her and eavesdrops on her. The way you learn about Osana's interests is by following her and Raibaru around as they go around checking each club and having Raibaru say "What do you think of this club?" over and over. It's so lazy. Why doesn't Raibaru know some of these interests? Why does Raibaru act as if the delinquents are an official club? There's no logical reason to her bringing Osana over to, arguably, the most dangerous people in the school other than learning about how Osana feels about it. I guess you could make the argument that Raibaru could defend her? But why would she want to put her friend in harm's way? (idk if I'm thinking too much into this it just bothers me-) While Osana and Raibaru are talking about Osana's stalker, Raibaru just casually mentions that she's very strong. Um... I don't think anyone would mention that in a conversation. Osana should know Raibaru's insanely strong because she knows she was in the Martial Arts Club. There's no need for that line. It's probably not a super big deal, but it bothers me. The way that she delivers the line just feels so unnatural to me ("Osana, I try to avoid talking about this... but I'm actually very strong"). Come to think of it... why doesn't Raibaru teach Osana self-defense? If Osana rejected her offer, I could understand. But we don't really get any knowledge that that's what happened. If Raibaru cares about her, why doesn't she make an effort to help Osana defend herself? Not to mention... Osana's not okay with letting Raibaru help her, but she's willing to let a complete stranger help her out with her problems? 8.2) Osana's just... very badly written in general. There's being a tsundere and then there's being plain mean. She's written like she's supposed to be an exaggeration of the tsundere archetype instead of an actual character. She blows up at Senpai for no reason and then she just whines to Raibaru like "omg, I'm such an idiot, I fucked it up-". It's amazing as to how Senpai's put up with her for so long. There's also instances of Osana just explaining the situation to Raibaru for the sake of the player. 8.3) I know I kind of touched on this point in my last post, but why does Osana call Taro Senpai? They should be on a first name basis by now. They've been friends ever since they were kids. Hearing Osana call Taro "Senpai" over and over again hurts my soul (Especially when she says "Oh, a date with Senpai!" in their Thursday interaction)... 8.4) If Osana knows what type of music Taro listens to... why did Taro act as if she didn't? I mean... surely she must've asked him at another point in her life, right? Either that or he just forgot... Or she just like, stalked him or something. Raibaru once again calls Taro "that boy". Ffs, she's Osana's best friend and she doesn't know the first thing about the boy she likes. 8.5) The scene you get with Senpai and Osana at the beginning of Thursday seems... really out of place to me. I mean, yeah it has a purpose (telling you about one of Osana's specific elimination method), but it just doesn't seem to fit with the rest of the interactions? Maybe it's because the only interaction that's like this? Probably, I guess. (As a side note, this cutscene happens on Thursday, but the way to get this method to work is to do something on Wednesday. So, if you wanted to eliminate Osana that way and purchased the walkthrough scheme on Thursday, but you didn't know about the Wednesday thing, you have to restart the week. Nice.) 8.6) I will admit, though, having Raibaru whisper motivational lines while Osana and Senpai interact during the morning is kind of sweet. It makes her look less like a stalker and more like a supportive friend cheering Osana on in the background. If she were handled better, I might've actually liked her. 9) Osana's rejection methods has problems. The big one is the fact that Senpai's view of her can change in five days despite them being childhood friends. Yeah, I can understand the panty shot one, and to a lesser extent, the book one, but what about the other ones? 9.1) I guess that having her make food that makes Senpai sick can kind of count? I guess??? I mean... he could just decline eating food from her ever again. One case of food poisoning shouldn't be enough to break a friendship that's lasted literal years (possibly even more than a decade, at this point), right? Unless what he looks for in a woman's one who can cook... 9.2) Why does Osana being late to a movie change Senpai's view of her? I know that he bitches about it because he says that she's always complaining that he's late, but come on! It was just one time, wasn't it? I don't immediately bitch about my friends when they're late one time. Speaking of this method, there's... kind of a plothole here? I guess??? Why doesn't Raibaru wake Osana up herself? I mean... surely she has a phone, right? I'm sure she can see that Osana's oversleeping, right??? Or does she just get too distracted? Yeah, she's doing other stuff while Osana's sleeping, but how long does it take to wake someone up? 9.3) The entire mixtape one's just bad. The term isn't the right one to use and it just ends up making things very confusing. Wouldn't it have been easier to just say playlist or something? Why didn't Osana check her phone to make sure she played the right audio? Hell, even after you sabotage the event, she still doesn't check her phone. Surely she could figure it out and explain that it was a misunderstanding... Does Senpai not question why Osana has an audio that trashes him on her phone??? I think it would've been better if someone else played the recorded message for Senpai. 10) Why does Senpai only stay home one day from school when Osana dies? His childhood friend died. If anything, you think he'd stay the rest of the week at home. Why does Raibaru not stay home when Osana dies? Osana's her best friend. Raibaru's clearly torn up about it, you'd think that she's stay home too. 11) (((This is actually something I forgot to mention in my last post, but shhh))) Senpai's incredibly inconsistent. He whines whenever Ayano walks around him with a pair of scissors in her hand or when she looks at him for more than a minute, but if Ayano murders someone with a mask on he runs up to her and rips it off. ... What? Okay, I understand why he implemented it, since before it was a guaranteed kill for a rival in front of Senpai while wearing the mask, but I feel like it could've been done better. I wouldn't even have a problem with it if Senpai was this guy who wants to protect those around him and is willing to jump in to stop some crazy murderer, but he literally gets scared when Ayano holds a pair of scissors in front of him. Also, he does nothing to stop Ayano from murdering someone normally. He just screams. 12) Osana's gossiping method is, uh... something. I feel like... it could've been handled better? Writing suicide's a tricky topic and while this isn't the worst depiction I've seen, I still feel like it's badly written. I feel like it has more to do with how the mechanic works. For one, it's really easy and that makes it worse. You can literally complete the method in one single day if you do things right. Hell, you can complete it in one in-game hour if you use Info-chan's reputation-lowering favor. Having Osana go to suicide in one day seems unrealistic to me. If you boost your social stat at the Gaming Club, you can nullify the reputation loss gossiping gets you (-2 loss) by complimenting the student you gossiped to (normally compliments would be a +1; with the Gaming Club boost, it's +2), making there be literally no consequence to gossiping about someone. Do you see how unbalanced this seems? Especially when you consider that you don't even need to know something bad about Osana in order to gossip about her. You can just start from day one to gossip about her about whatever and you could be done in 30 minutes. The voice acting's for the mom's pretty good, though. I also kinda feel like the game could use a TW for the suicide scene? But that's just me. 13) Based on the cutscene you get after the credits roll, I'm guessing that this whole thing's just an experiment Mr. Saikou made for Ayano. The reason he doesn't want anyone interfering with her is because he wants Megami to be the one to take her down in the end and expose her and her mother, which explains why Megami knows that someone dangerous is in the school. Bet. Either that or they're related, idfk. 14) Having Osana be so easy is... kind of a mixed bag? On one hand, yeah she's not impossible to get rid of even with Raibaru around still alive, which is what I was most worried for. But, on the other hand, a lot of the methods are ridiculously easy to the point where they can become boring, like the gossiping, befriend/betray and matchmaking ones; the game just flat-out gives you walkthroughs to every one of her elimination methods, so there's technically no point to trying things out on your own; and the pathfinding's so trash that it leads to Raibaru getting stuck everywhere, leaving Osana completely vulnerable a lot of times. Not to mention that getting away with murder's ridiculously easy even without disposing of the body, so you can just leave Osana's body and handle everything else by burning it. So, yeah, Osana's easy, but it's not because her difficulty's well-adjusted. She's easy because the mechanics of the game are incredibly unbalanced and the pathfinding sucks so bad. 15) There's literally no reason to care about any of the characters. The only reason I feel some type of emotional attachment to them is because I've been following this game for so long. Ayano has no personality (I guess that's kind of the point, but you get what I mean). Senpai has no personality. The little personality Osana has makes her annoying and unlikeable. Raibaru's just a nice girl with no other personality traits other than s t r o n g. You need to have reasons for the player to care about these characters. The voice acting's really good. Surprisingly, it's at its best when Raibaru or Osana discover the body of the other, so you could feel something for the characters then. But they're really the only thing giving the characters any depth and emotions. Characters are supposed to make you feel something. Especially in a story-heavy game like Alex wants YanSim to be. As of now, there's... nothing to keep people invested in the main characters. Ayano could've worked if she was handled well, but she's just not. 16) I might seem a bit overly mean while saying this, but... I just do not see 6 years worth of effort in this demo. At most? I'd say 2. I understand that demos can have bugs and glitches, but... there's a lot, and some of them are so game-breaking (Osana apparently showing up in the confession cutscene even though she's supposed to be dead, the scene of the police finding the blood of someone on a weapon repeating infinitely, the classic infinite limbs glitch...) that it feels like the demo isn't even finished yet. Expelling and matchmaking Osana are basically the exact same experience as doing those things on Kokona. They both have the same lazy excuses for Genka and the only difference is that Osana has the vandalism thing while Kokona doesn't. Kokona's befriend/betray method was also handled better than Osana's. He really should've just programmed a rejection method for Kokona and made her the demo rival. It feels like things have changed, but they haven't at the same time. Nothing's really changed throughout the school with Osana being there (the only things that changed are her being at her locker and at her desk). None of the characters react differently to Osana except for, like, 4-5. I know that they don't need to make it so that every character behaves differently around Osana, but it really feels like she barely makes an impact in-game. Like, yeah, we have an actual objective now, but is the game better for it? Is the game more fun now that Osana's in it? Was it worth waiting for Osana for 6 years? At this point, the demo feels exactly like what Alex feared it would feel like: the exact same game with Osana plastered on it; Osana is just Kokona with a different hairstyle. That's about it. This one's a lot longer than the last one because I had a lot more to say now that Osana's officially in the game. I feel like I'm being really negative, since there are good things here, but I just can't help but get upset at a lot of the problems in this demo.
2020.08.31 17:20 ShuckForJusticeCrusader Kings III Review Thread
Game Title: Crusader Kings III Description:
Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made. Crusader Kings III is the heir to a long legacy of historical grand strategy experiences and arrives with a host of new ways to ensure the success of your royal house.
It’s a game of endless freedom but also constant moral quandaries. Where you’re challenged as a parent as often as you are on the battlefield. Where you can pay tribute to Popes while torturing the innocent in your dungeons. Where you’re constantly bombarded with choices and decisions, and every single one of them means something... Crusader Kings III may begin in what we used to call the Dark Ages, but it’s a Renaissance for strategy gaming in 2020.
It's a testament to the game's success that it is so startling to have the illusion of its reality shattered. There are some parts of human behavior that you simply can't reduce into a math equation or series of "if, then" statements. What Crusader Kings III does comes very, very close, so much so that I stayed up all night playing it twice in the same week. It is so easy to slip into your world, lording over a few counties, totally engrossed in the minute dramas of your court. But the real marvel is when you scroll out to see the whole world, and you see how much of it has developed without you.
Crusader Kings III is one of those “just five more minutes” games, which hooks you in with various short term objectives and before you know it several hours have gone by. As King Malcolm, I was determined to force the Earl of Northumbria to accept my terms for peace in his aggressive war to capture Cumbria from me. Sadly, Malcolm was slain in battle outside Carlisle in 1072 (a full 20 years before he was “supposed” to die) leaving young Prince Duncan (age 12) to be the new King. Whether the young king’s reign will be as great as his father is a story for another time. Crusader Kings III is full to the brim with these stories, and each time you play a new character you can construct a new saga. It truly brings history to life in a way few other games have achieved.
There are so many more little good things about Crusader Kings 3 that I’d like to talk about. So many strange little intricacies, and delightful, unexpected moments of satisfaction, of the kind CK2 delivered so well. And that’s the thing. Because if this game came out of nowhere, with nothing like it having graced the PC before, I would be speechless at its ingenuity. But of course, Crusader Kings 2 has been gracing our PCs, for eight years now, and it’s a bloody hard act to follow (you have to realise just how hard it is not to swerve into a concluding metaphor about royal succession here. Rest assured, I’m not going to do it).
Crusader Kings 3 is a superb strategy game, a great RPG, and a master class in how to take the best parts of existing systems and make them deeper and better. I have thousands of hours in the previous game, and I expect to spend at least that many in this third installment. All of the engrossingly flawed characters and stories of love, war, triumph, and loss that have already dynamically emerged from my playthroughs feel like just the beginning of something legendary. In fact, if I had to pick only one game to play for the rest of my life, the decision wouldn’t be that difficult. A new king of historical strategy has been crowned. Long live the king.
Every detail of Crusader Kings III feels like the perfect evolution of the series. The refined systems and better UI don’t take away from the complexities of a campaign; they just make it easier to have fun. Every worry I had of this being a watered-down Crusader Kings II experience faded away with the sheer amount of content available. With a larger world, more refined systems, gorgeous visuals and deep character mechanics, Crusader Kings III is everything fans of the series could have hoped for – and more.
... You can easily sink hours into it without realising you had, which is fantastic to get that feeling out of a game. For fans of RPG, simulation, strategy games and previous Crusader Kings titles, this is a must-have. I have already seen people crying over on Reddit on how much they want the game to drop already. Bonus for Crusader Kings 3 fans who have Xbox GamePass for PC that’s available on day one too.
Crusader Kings III is all about the dynasty you’ve built, and the legacy you leave behind for a future of fame, fortune, and family in an ever-unfolding drama that’s brought unto you, or what you create for yourself. There’s a chasm-wide cast of characters to play as from real royal families from hundreds of countries, many of which you’ll want to see them through. Whether a new or returning player, hours will pass like minutes, and you’ll realize the game has a hook on you that you won’t want to remove. This is grand strategy at its finest, and Crusader Kings III is an immensely replayable, unscripted narrative masterpiece.
All in, Crusader Kings 3 is my Game of the Year so far. If you’re looking for a new strategy title with some RPG flair that will suck you in for 500 hours or more during this endless lockdown, then it should be on your wishlist already. Better still, future support is already assured – there’s one expansion already in the works plus a few flavour packs coming soon if the huge base game isn’t enough for you.
Hundreds upon hundreds of characters live their lives on the map. They struggle for survival, they murder, they cheat, they make love, they give birth, they conquer and are conquered, they rise to glory of fall into misery, exactly like you. Not only Crusader Kings 3 is one of the best RPGs I’ve ever played, but it’s also one of the best world simulators I can think of. It’s basically the Sims without the gibberish and with swords, on a much, much grander scale.
Despite these few grievances, Crusader Kings III is undoubtedly one of – if not the – best strategy releases of the past few years. By building on the Game of Thrones-style drama and intrigue that its predecessor excelled at, it makes for engrossing gameplay that combines the best of the grand strategy and RPG genres. With Paradox pushing hard to make CK3 much more accessible to an unfamiliar mainstream audience, there has never been a better time to take a leap and see why this series has inspired such a dedicated fanbase. While it may not yet have all the bells and whistles of its predecessor, this is possibly the most polished a mainline Paradox title has ever been at launch.
I might have mentioned that Crusader Kings 2 was one of my favorite games. All I really want out of a game - any game - is to lose myself in a good story. Crusader Kings gives me that, fresh, every time I sit down to play. Crusader Kings 3 is at the start of its own story - I'm estimating we're going to see around 300 DLCs for this beast before it's all said and done - and already through its clarity of interface and intelligent design decisions I can see years of amazing "OH MY GOD, you'll never guess what happened in CK3" moments clogging up Felix's email inbox as I continue on my own journey with this wonderful, wonderful game.
It's an irrepressible story engine that spits out a constant stream of compelling alt-histories, delightfully infuriating characters and social puzzles that I've become obsessed with unravelling. I can't imagine being done with it. I just subsist on digital drama now. Will Alfred finally leave the torture chamber and make a friend? What's Bjorn going to do now that he knows his wife is in love with his chancellor? And who's going to be committing patricide next? I need to spend less time writing reviews and more time with my dynasties.
It’s clear that Crusader Kings is not a game for everyone. It’s dense, complex, at times slow, at other times overwhelming. But there’s a magic here, a storytelling generator that you won’t find anywhere else. It’s a series that already has a lot of fans, and I think those fans are going to agree with me when I declare Crusader Kings 3 the best Crusader Kings yet. There are also a lot of people who may become fans, and to them, I declare this game as easily the most accessible Crusader Kings. Not only is it a strange and wonderful experience, but it also promises to grow more exciting with future updates. You can’t get your Crusader Kings fix anywhere else, and Crusader Kings 3 takes the series to new heights.
As much as it remains a numbers-driven grand strategy game, Crusader Kings III masterfully paints a complex medieval world teeming with living characters that have desires and ambitions. Its mixture of familiar and evolved systems enhances its roleplaying and emergent storytelling potential. The actions that you perform always feel like they’re the result of a process or skill your characters have naturally gained and there’s always something to grab your attention. And so it did, as for 70+ hours we were completely absorbed by warfare, realm management and court intrigue, which, it turns out, we haven’t had enough of just yet.
Crusader Kings III is not a revolution compared to the second installment. But it is a good evolution. Crusader Kings III is Paradox's masterpiece. It still has some flaws that already had the second part, and is possibly less complete, in content, than the second part with all the DLCs. But it can be said that CK3 vanilla is much more than CK2 vanilla. And the additions such as the house system, the new way of managing the baronies or the perks in the lifestyles are very good additions, in addition to a total visual redesign, with a friendly interface for the new player. Highly recommended. And more knowing that, even without the need to buy paid expansions, Paradox will maintain the game with regular updates.
[Crusader Kings III is] a game that excels at creating a story that will captivate you regardless of what kind of story you want to tell. It will surprise you all too often in how each system interacts with each other and how your neighbours and family respond to your actions. House Forez’ trials and tribulations will stay with me for some time, and I hope that those who play this will create a dynasty that is as memorable for them as this one was for me.
Crusader Kings III is an excellent kingdom management game, more intimate but no less intricate than the likes of Civilisation VI, it’s as unforgiving a simulation as you’re going to find while still being more fun than you’d expect it to be. It’s not an easy game to get to grips with, and there are moments where you won’t be able to declare a war or prevent one and it won’t always be clear why – and there is an awful lot to read and understand – but Crusader Kings III is still arguably the best way to play out your Game of Thrones fantasies without actually harming your family members.
Arriving as it does on the eve of what may be a succession crisis in the United States – that grand experiment in Enlightenment ideas of popular sovereignty – it’s tempting to think of Crusader Kings III as a kind of divine omen. Paradox’s latest incarnation of its medieval dynasty simulator is not only strangely portentous, but it’s also the most accessible the studio’s grand strategy games have ever been. Thanks to a near total rework of its interface, an enhanced new build of the underlying Clausewitz engine, and a generous new system for keeping players informed, Crusader Kings III is the new gold standard for the genre.
While Crusader Kings III has shortcomings and flaws, these are overshadowed by the sheer number of options and content thanks to its gigantic map and features. Greater emphasis is placed on a character's or dynasty's growth, a level of detail not seen in any previous grand strategy title, allowing you to experience trials and tribulations like never before.
My dream of liberating Bharata remained after all… a dream. From a growing empire at the zenith of its power to a small dutchy, grappling with the burden of post-war recession, the splinter states warring among themselves. It was not game over but I gave up. Feeling bouts of rage and disappointment and a strange eagerness to try something different, I promised to return one day. I was yet to explore Africa, East Asia and the Middle East. I felt determined, but I was not sad. This parting was only temporary. It is this unpredictability that makes it such a great and terrible game at the same time. Nevertheless, Crusader Kings III, with the sheer amount of content, will give you the most bang for your bucks. And if you are a challenge-loving bloke, you will love it and you will keep coming back for more because as I said before, it never gets boring. The replayability itself is worth paying for.
The best way to think of Crusader Kings 3 as a sequel is in terms of its own dynastic gameplay. Sure, Paradox have started from scratch with a new game, but it's still full of scheming, warring amidst an impressive breadth of cultures and religions. Crusader Kings 3 is an heir that has been born from Crusader Kings 2 and its many expansions, including and improving on so much of what made that game great, but it can still grow and improve in its own right.
It truly is incredible how much Paradox Interactive improved upon not only how the player engages with the world, but also how the world itself is a living, breathing place beyond your actions and whims, full of characters trying to achieve their own goals. Every story, even with the same ruler, has the potential to play out vastly different, and your narrative will likely be unique from mine. All things considered, Crusader Kings 3 is perhaps one of the most immersive and flexible strategy games ever put together.
Crusader Kings III pulls off a difficult dual victory, bringing a new level of depth, charm, and polish to the franchise, while also making it far more approachable than before. Some aspects of Crusader Kings III still aren’t as user-friendly as they could be, but overall, this is a worthy heir to the throne.
If you've always been intrigued by the idea of Crusader Kings but bounced off of it, Crusader Kings 3 is the best way to get started. It looks and feels great, and it already has a ton of available content at launch. DLC will indeed run thick, but it doesn't feel like the base game is missing aspects out of the gate. At the same time, CK3 is great for veterans. A lot of fan-favorite elements that were added to CK2 over a decade of DLC are already here, and most of the systems are close enough to the same family tree that you shouldn't have trouble taking kingdoms over.
Crusader Kings III is one of the best Paradox Develpment Studio's games to date. Deep and compelling, this grand strategy can entertain you for dozens, if not hundreds of hours between its intrigues, holy wars, and dynasties in the making.
This review only skims a bit of what the game offers, as it’s incredibly complex. However, I feel like CK3 introduces its various systems in a much easier-to-grasp way than CK2 did. So, if you’ve been intimidated about Paradox’s grand strategy games, CK3 makes a new beginning that continues to provide all the fun of medieval intrigue, drama, and history, while making it a lot easier to pick up and play.
I’ve never been the biggest fan of grand strategy games, yet I can’t put the it down. Crusader Kings III’s near perfect marriage of robust grand strategy with compelling roleplaying means both fans of wargames and storytelling aficionados will find something to love in its medieval world of politics and intrigue, whether that’s crunching numbers to efficiently conquer the known world, or rolling with the punches as they scheme their way into the annals of history.
Crusader Kings 3 is a fantastic new entry to the history-rooted strategy series, putting a larger emphasis on character-driven narratives and opening up more entertaining opportunities for increasing the size of your kingdom. A huge number of quality-of-life improvements makes menu navigation significantly easier, while new in-game guides and tutorials makes it far more friendly for newcomers to learn the basics. It’s also a lot better to look at with 3D character models and more detailed maps ensuring a more immersive experience. Technical issues and unreliable AI-controlled allied troops prevent Crusader Kings 3 from a perfect score, but this is undoubtedly the best entry to the series yet and will only likely get better with the guaranteed expansions.
Although Crusader Kings III is quite complex and it is certainly not suitable for the casual gamer, it is a strong game in the real time strategy genre. Fortunately, Crusader Kings III is a lot more accessible and easier to play than its predecessors due to the many added tools. Although it is sometimes still difficult to figure out exactly what to do. The different levels of difficulty and the fact that you can determine yourself at what pace the game takes place, come in handy in any case. Players can immerse themselves better in Crusader Kings III as the characters, traits, skills and lifestyle make everything more personal. So if you have quite a few hours left to spare and have a soft spot for strategy games, then Crusader Kings III is an excellent choice.
In a sense, Crusader Kings 3 is all over the place. It doesn't always work perfectly, and at times it really makes you work for it, but there's something amazing in that any of it works at all. Strategy games can tell interesting stories as their empires rise and fall, but their procedural narratives are rarely as affecting and poignant as they are here.
Some of my favorite games: Monster Hunter, Legend of Zelda (all of them), Binding of Isaac, Portal, Pokemon, Celeste, Hollow Knight, Wuppo, Owlboy, Shantae, Stardew Valley Some of my favorite game genres: Magic/Dragons/Fantasy, ARPGs, Adventure, JRPGs, puzzle/action, souls-like, metroidvania, dungeon crawlers Some of my least favorite game genres: Sports, Arena/FPS, Horror, JRPGmaker clones, Space/mecha
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2020.08.29 19:00 howlinAny Roguelikes with a focus on NPC interaction and social dynamics?
Many roguelikes have themes where a lot of the focus is on some particular kind of play. There are "tactical" ones where most of the time is spent figuring out how to win or avoid the next combat. There are survival/crafting roguelikes where most time is spent keeping the character alive and thriving versus the environment. I don't see many roguelikes that focus on nonviolent NPC interaction and emergent social dynamics. The format of the genre seems like it would be good for this. Programmers don't need to worry about graphics or optimized real time physics and can really drill down on one core aspect of game dev without much more than a scaffolding for other aspects. I'm trying to think about roguelikes with this quality. Mostly I am finding games that fall outside the classic definition. Liberal Crime Squad seems close. Even The Sims can be construed as such if you really push the boundaries of what a roguelike is. Some games offer fairly sophisticated NPC dynamics as a side-aspect. C:DDA seems to have some sort of a framework for this, though any sophistication here is more mid-game or late-game content. Honestly I have never made it that far without getting bored with the grind. Dwarf fortress seems like an obvious example. Except here the game has a God's eye view and the challenge is to keep the society from falling apart under itself. A game like DF where you are a character interacting with a self-sustaining fortress of NPCs each with their own personalities would be close. Perhaps this is just too challenging to program. Though I would imagine more obscure "academic" games would explore the concept. Thoughts or recommendations? Edit: Here are some previous threads on the same subject and comments: https://np.reddit.com/roguelikes/comments/al4ctb/any_roguelikes_without_combat_but_instead_social/
there's a ton of social / life sim / dating sim mixed with RPG hybrids of the Japanese variety. The World Ends With You, all the Persona games, most of the Shin Megami Tensai games, and lots of others all have a pretty big focus on NPC interaction.
True, there are. However I am not sure any of these feature procgen content.
The closest thing to this might be Ultima Ratio Regum.
I'll look into it. The "game" is more of a universe simulator than a game though.
Roguelikes sadly are no exception. Rimworld is a game similar to dwarfforts colony mode (proc gen, permadeath optional), where you build a colony full of autonomous pawns with wants/needs/social interaction. The game is definitely about management, but part of what your managing is the little society you're building. Combat is in the game but a pretty minor part compared to the rest of it.
Caves of Qud has pretty deep conversation mode where you can use water rituals to gain skills or items or just more lore. Almost all species can communicate as long as you aren't hostile with them. Really the game is just great overall. My favorite roguelike ever.
I put this game into the same category as C:DDA. Social complexity exists though it is not the focus. A lot of grinding needs to happen before the NPC aspect becomes interesting. Perhaps I'm not giving it a fair shot.
2020.08.29 15:04 CaspianX2September 2020 Noteworthy Releases on Switch
I occasionally see people respond to my weekly Upcoming Releases posts with comments like “it's just a buncha' shovelware”, and I don't think people realize the potential in some of the games they're dismissing. And especially with Nintendo stepping back from their regular Nintendo Directs, I think there's likely to be a fair number of Switch players asking themselves, “so now what?” Because of this, before we jump into the next month, I'm going through the list of upcoming games for that month that we know about, and highlighting the ones that have a strong chance of being worth paying attention to, as well as a brief snippet about the game explaining why it's worth watching. I will specifically only be highlighting games that have a reasonably strong pedigree, or that are otherwise particularly noteworthy in some way beyond “this looks good, it could be interesting...”. This means that I'll likely be mentioning a lot of ports, as it's easier to know a game will likely be good if it was already good on another platform (I'm including games that scored 75 or higher on Metacritic on other platforms, 80% positive or higher on Steam, and/or 4 or higher rating on Google Play store). I'll also mention games whose developer has a decent track record for producing quality. Oh, and before getting into the games, I should note that this is just the list we have available right now – there are likely to be new games announced after this list comes out, as well as games on this list that get delayed. Also, I should note that this is not a list of the only games worth getting on the Switch this month – just the ones that I feel can be backed up with more than just “feels” given what we know now. And of course, since these games aren't released yet, I obviously can't know they're good, they just look promising. Two things I want to touch on for this month's list in particular. Firstly, this list includes a lot of games with vague “Summer” or “Q3” release dates, since September is the last month that could be considered either of those things. At least as far as anything we know, these games are announced to be coming out before the end of September, though of course these could also be targets that we'll find out have moved. Secondly, a lot of the games in this month's list have prior releases without a Metacritic score. I'm actually looking at this as a good exercise to see exactly how indicative Steam and Google Play user reviews are for predicting critical review scores of a Switch port. I suppose we'll see! Anyway, on to the list! 9/2 – Piffle: A Cat Puzzle Adventure (Trailer) (No Metacritic Score as of 9/19/20) – Mobile developer Mighty Games has only one game on Metacritic with enough reviews to have a Metacritic score, but that score (for iOS game Shooty Skies) is a solid 83. However, that's not to say Piffle: A Cat Puzzle Adventure is an unknown entity – the game has been out on mobile devices since 2018, and currently has an average user rating of 4.3 on the Google Play store. This game is a cutesy take on the sort of Puzzle game where you release a multitude of balls (or in this case, cats) at an angle to try to take out blocks above. Clearly, this game is going to be on the more casual side of things, but if you want to get an idea what to expect, you can try it out on your smartphone now. 9/3 – Good Pizza, Great Pizza (Trailer) (No Metacritic Score as of 9/19/20) – This arcadey restaurant game (compare to Cook! Serve! Delicious!! 2 and the various “Cooking Tycoon” games already on Nintendo Switch) was released on iOS in 2014 and PC in 2018, and while neither version has enough reviews to have a Metacritic score, the PC version currently has an 87% approval rating on Steam with 230 reviews. This game distinguishes itself from other games in the genre with its clever, funny writing and bizarre customers. Announced on 9/3 - 9/3 – Spellbreak (Trailer) (Metacritic Score: 76) – I didn't list this in my predictions but it did not have a release listed prior to its release. This is a free-to-play online battle royale third-person shooter that reviewers said was a nice magical twist on the genre. 9/4 – Dirt Trackin 2 (Trailer) (No Metacritic Score as of 9/19/20) – This game was released some while ago on mobile devices (I'm having trouble seeing when, exactly), and while the graphics on this racing game are nothing special, it currently has an impressive 4.7 average userscore on Google Play, with over 1800 reviews. That's not the only thing noteworthy about this game, either – it looks like this game will support races for 20 players online. Given how much the Nintendo Switch needs quality racing games, hopefully this will help to fill that need. 9/4 – Lair of the Clockwork God (Trailer) (No Metacritic Score as of 9/19/20) – The PC version of this game released earlier this year, and currently has a score of 84 on Metacritic. This game is a clever hybrid of point-and-click adventure games and platformers, and critics loved its silly, “stupid” sense of humor and unique meshing of gameplay elements. 9/4 – Paradise Killer (Trailer) (Metacritic Score: 80) – This is a game I missed in my original predictions, but list here for those looking at this article after the fact. This is an open-world graphic adventure game where you're interviewing various suspects on an island to get to the bottom of a murder mystery. 9/4 – Roommates (Trailer) (No Metacritic Score as of 9/19/20) – The PC version of this game released back in 2014, but never got enough reviews to get a Metacritic score. However, players enjoyed it – the game currently has an 80% approval rating on Steam, with 80 reviews. This game appears to be a dating sim/life management sim-style game where players must manage the schedule, chores, and social life of a student in a college dorm. 9/7 – Shaolin vs Wutang (Trailer) (No Metacritic Score as of 9/19/20) – This game was released on PC in 2018, and while it doesn't have enough reviews for a Metacritic score, it currently has a 92% approval rating on Steam with over 750 reviews. This game is billed as a “indie casual fighting game”, aiming to appeal to a wider range of players than just fighting game diehards. 9/8 – AVICII Invector (Trailer) (Metacritic Score: 82) – When this game released on other platforms in 2019, it got scores ranging from 79-82. This is a music-rhythm game featuring the music of AVICII, with a stylish futuristic presentation. If you want to give it a try, this game has a demo out on the eShop right now. 9/8 – Meganoid (Trailer) (No Metacritic Score as of 9/19/20) – Mobile developer Orange Pixel's one game to get rated on Metacritic, Gunslugs 2, got a Metacritic score of 78. Meanwhile, this game released on mobile devices and currently has a Google Play user rating of 4.0 or 4.4 (depending on the version you go for). This is a challenging procedurally-generated action-platformer. Watching video, it kinda' puts me in mind of a fast-paced sci-fi Spelunky, though that's just speculation. Anyway, one of the versions of this game on Android is free with ads, so you can give it a try if you're curious. 9/8 – OkunoKA Madness (Trailer) (Metacritic Score: 83) – This game's predecessor, OkunoKA, got a Metacritic score of 80, and hopefully this follow-up will be just as good. This game is a super-fast challenging platformer. 9/8 – RPG Maker MV (Trailer) (No Metacritic Score as of 9/19/20) – This game, first released on PC in 2015, has yet to get enough reviews to get a Metacritic score, but players absolutely love it – Steam users give this game a 92% approval rating with over 3500 reviews. As the name indicates, the RPG Maker series is a powerful toolset for creating and sharing your own custom-made RPGs. What's more, the PC version currently costs $80, while the Nintendo Switch version will be selling for $50, making the Switch version the less-expensive alternative, for a change. Even cooler, you don't even need to buy the game to enjoy other players' creations – NIS America plans to release a free player alongside this game allowing anyone with a Nintendo Switch to download and play the RPGs made by other players (sadly, no cross-play with the PC version, though), so RPG fans without a creative bone in their body will have a lot to look forward to as well. 9/10 – Death and Taxes (Trailer) (No Metacritic Score as of 9/19/20) – This game released on PC earlier this year, and hasn't gotten enough reviews to get a Metacritic score. However, the reaction of players has been positive – the game currently has a 90% positive rating on Steam, with over 900 user reviews. This is a game that puts you in the role of Death, which is apparently a desk job that has you stamping paperwork and organizing your desktop. I get a vibe from this one that reminds me a lot of Papers, Please, so those who enjoyed that game may want to give this one a look. 9/10 – Hotshot Racing (Trailer) (Metacritic Score: 75) – This is a game I missed in my original predictions, but list here for those looking at this article after the fact. This is a retro-style racing game that critics praised for its arcade-style racing and multiplayer play. 9/10/20 – Deleveled (Trailer) (No Metacritic Score as of 9/19/20) – Developer Quantum Astrophysicists Guild has a solid track record when it comes to quality, boasting an average Metacritic score of 76. This game is a Puzzle-Platformer that has players controlling two squares above and below a series of platforms that must transfer their velocity to help each other past obstacles. 9/10 – MO:Astray (Trailer) (No Metacritic Score as of 9/19/20) – This game, first released on PC in 2019, was overlooked by critics, but it has an impressive 94% approval rating on Steam, with over 2250 user reviews. This is a platformer that has you playing a sticky ball of goo that can fling itself around and stick to walls. 9/10 – Tomoyo After -It's a Wonderful Life- CS Edition (Trailer) (No Metacritic Score as of 9/19/20) – This visual novel takes place after the events of Clannad, which got a Metacritic score of 83, and while the PC version of this game, released in 2016, does not have enough reviews for a Metacritic score, players are universally thrilled with it – the game has a 94% approval rating with 325 reviews. This game's story follows a pair of young lovers whose desire to spend a nice Summer together keep getting trampled on by unexpected house guests. Interestingly, this game also houses a game-within-a-game Tactics-style Strategy-RPG that players can partake in as well, for those looking for something beyond the standard visual novel gameplay. 9/10 – Wintermoor Tactics Club (Trailer) (No Metacritic Score as of 9/19/20) – This combination Tactics-Style RPG and Visual Novel (hey, didn't I just post about one of those?) got a Metacritic score of 81 when it released on PC earlier this year. Critics praised its lighthearted story and accessible gameplay. 9/11 – Firework (Trailer) (No Metacritic Score as of 9/19/20) – This game, released on PC in 2018, was overlooked by reviewers, and doesn't have many user reviews on Steam yet, but those who have reviewed it are unanimous in their response – the game has a 100% approval rating on Steam with 24 reviews. Judging from the trailers, this looks like an action-platformer that reminds me a lot of the Mega Man games. 9/17 – Dog Duty (Trailer) (No Metacritic Score as of 9/19/20) – Developer Zanardi and Liza has mostly flown under the radar of critics, but their prior game, Battle Bruise, has a 91% approval rating on Steam with nearly 300 reviews. Dog Duty is a bit different, though, and appears to be a sorta' small-scale Real-Time Strategy game, with players commanding three units and positioning them to take out enemies. In any case, it certainly looks interesting. Announced on 9/17 - 9/17 – Hades (Trailer) (Metacritic Score: 94) – I didn't list this in my predictions but it did not have a release listed prior to its release. This game is an action-packed Roguelike that critics praised for its excellent combat and fantastic story. 9/17 – Mini Motor Racing X (Trailer) (No Metacritic Score as of 9/19/20) – Critics overlooked this game when it released on multiple platforms in 2019, but Steam users liked it, with a 97% positive rating from over 35 user reviews. This game is also the successor to the iOS game Mini Motor Racing, which got a Metacritic score of 79. This looks to be a lighthearted racer with 4-player split-screen play and two different racing modes: top-down and behind-the-vehicle. Also, the Nintendo Switch version is getting new game modes, too. Given the lack of quality racing games on the Nintendo Switch, hopefully this will give players one more good option. 9/17 – Moero Crystal H (Trailer) (Metacritic Score: 78) – This is a game I missed in my original predictions, but list here for those looking at this article after the fact. This is a raunchy dungeon crawler that critics praised for its humor and solid gameplay. Announced on 9/1/20: 9/17 – Super Punch Patrol (Trailer) (No Metacritic Score as of 9/19/20) – Game developer Bertil Hörberg has a stellar track record, having produced the Gunman Clive games and Mechstermination Force, all games that received Metacritic scores of 79 or higher. His new game, Super Punch Patrol, is a Final Fight-style Brawler with a similar cel-shaded "sketchy" art style to Gunman Clive. Announced on 9/3/20: 9/18 – Super Mario 3D All-Stars (Trailer) (Metacritic Score: 83) – Now that this is officially announced and dated, this is the easiest call in the world to make. Two of the games in this collection have been called "the best videogame of all-time" more than just about any other games out there, and Super Mario Sunshine is pretty damn good too. Nintendo would have to mess up this release pretty severely for it to not get a high Metacritic score. Announced on 9/1/20: 9/22 – Rebel Galaxy Outlaw (Trailer) – This game came out on PC in 2019, and Metacritic gives that version of the game a score of 77. Critics praised the game's space combat gameplay as being a spiritual successor to beloved classic Freelancer. Announced on 9/10/20: 9/23 – Castlestorm II (Trailer) – The original Castlestorm got a Metacritic score of 78 when it released on the Nintendo Switch, and there's little reason to expect its sequel will fare any worse. This is a side-scrolling Tower Defense game that incorporates action and puzzle elements as well, with players building their towers and aiming a ballista at the enemy's tower to try to knock it down. 9/23 – Unrailed! (Trailer) – This game released on PC in 2019, and while critics overlooked it, the game has a nice 92% approval rating on Steam, with nearly 3600 user reviews. This game has a blocky “voxel”-style look that will undoubtedly draw comparison to Minecraft, as well as gameplay that has you mining for resources, but this game is a bit more focused, with players working together to try and build their train's tracks before it derails. Announced on 9/3/20: 9/24 – Alluris (Trailer) – Released to multiple platforms in 2019, but not getting enough reviews to get a Metacritic score, the Steam version of the game has a 92% "very positive" rating with over 100 reviews. This is a card-based RPG with "choose your own adventure" elements. 9/24 – Dungreed (Trailer) – Yet another game critics overlooked but users thoroughly enjoyed, Dungreed's 2018 PC release has a 90% approval rating on Steam with 4575 reviews. This one looks to be a fast-paced action-platformer with RPG and Roguelike elements. Announced on 9/8/20: 9/24 – RollerCoaster Tycoon 3 Complete Edition (Trailer) – This classic management sim may be 16 years old now, but it's still beloved by many, and the PC version has a Metacritic score of 81. This release includes the Soaked and Wild expansions, as well as the series' signature Coaster Cam. 9/25 – Trollhunters: Defenders of Arcadia (Trailer) – While a licensed game based on a direct-to-Netflix children's series doesn't seem like a surefire bet when it comes to quality, this one is being developed by Wayforward, who has been extremely consistent in putting out quality game after quality game in recent years, even rising above mediocre licenses with fantastic games like The Mummy Demastered. Hopefully this game will be in keeping with their usual quality. August/September 2020 - Sunless Skies: Sovereign Edition (Trailer) – Well, this didn't come out in August, so that just leaves September. This is a follow-up to Sunless Sea, which released on the Switch earlier this year. However, it is generally agreed that Sunless Skies is much improved over its predecessor, with the 2019 release of the game on PC getting a Metacritic score of 87. This is a game that balances RPG and survival elements with a dark, almost Lovecraftian atmosphere in an alternate-world Victorian England swallowed up under the Earth. September 2020 - Embracelet (Trailer) – Developer Machineboy's prior game, Milkmaid of the Milky Way, earned an average Metacritic score of just over 75 between all of its versions, and its follow-up looks to be even more ambitious, with players exploring an island and using a magical bracelet to solve puzzles. September 2020 – Space Crew (Trailer) – This game is the successor to Bomber Crew, which got a Metacritic score of 75. Based on how Bomber Crew played, I'm guessing this one will have you controlling a spaceship by having you direct each member of the crew to control their own individual responsibility within the ship. Note: Delayed until October Summer 2020 – Alwa's Legacy (Trailer) – This game got a Metacritic score of 78 when it released on PC earlier this year. Critics seem to be saying that this is a solid kid-friendly Metroidvania. Summer 2020 – Othercide (Trailer) – This game already released on other platforms earlier this year, and the different versions of the game got an average Metacritic score of 76. This is a Tactics-style Strategy-RPG and critics praised its top-notch tactical gameplay. Summer 2020 – Pixeljunk Eden 2 (Trailer) – The original Pixeljunk Eden got an average Metacritic score of just over 80, so there's good reason to expect its long-awaited sequel to be top-notch. This is a unique platformer that has you controlling a flea-like creature jumping and swinging on the scenery. Note: Delayed until Fall 2020 Summer 2020 – Rivals of Aether – Definitive Edition (Trailer) – This platformefighting game was released on PC in 2015 and Xbox One in 2018, yet there still haven't been enough reviews for the game to get a Metacritic score. Users are absolutely ecstatic about the game, though – it has a 94% positive rating on Steam with over 11,600 user reviews. The Nintendo Switch version also promises to include all of the game's add-on content, including cameo characters like Shovel Knight and Ori. Q3 2020 – Nongunz: Doppelganger Edition (Trailer) – Nongunz was originally released on PC in 2017 and got a Metacritic score of 75. This is an Action-Platformer that critics praised for its challenging action. . Anyway, that's what I could find for September 2020 on the Switch, but no doubt some of you have specific games you've got your eye on this next month. Please feel free to give a shout out to any game you feel deserves attention! :-)
2020.08.29 00:08 aerobicdancechamp[H] Games & PayPal(US) [W] Tyranny
I'm looking for Tyranny Standard Edition (other editions considered but I don't know much about the variants). Ironically I've owned this game before but wasn't interested in playing it until now (thanks POE!!!). I'd really prefer to trade from my games list but if someone makes a great offer for PayPal I'd consider it. IGS Rep SGS Rep My game trading list:
12 Is Better Than 6 [Shooter] [Top-Down] [Western]
2020.08.28 23:09 aerobicdancechamp[H] Games & PayPal(US) [W] Tyranny
I'm looking for Tyranny Standard Edition (other editions considered but I don't know much about the variants). Ironically I've owned this game before but wasn't interested in playing it until now (thanks POE!!!). I'd really prefer to trade from my games list but if someone makes a great offer for PayPal I'd consider it. IGS Rep SGS Rep My game trading list:
12 Is Better Than 6 [Shooter] [Top-Down] [Western]
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